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Pirates Of The Burning Sea : Pirates of the Burning Sea celebrates its first birthday with style

Jan 25, 2009 10:00:00 AM     News Item: 8060

Filed under: Pirates of the Burning Sea, Events, in-game, News items


It's been a whole year since Pirates of the Burning Sea left its dry dock and sailed out into the vast and sometimes-choppy waters of the ocean of MMORPGs. While it hasn't been a relatively safe year for adventurous new titles, Flying Lab Software's still got a lot to be happy with: Their game is solid, they're part of the SOE family and now they've got one year tucked under their belt.

To celebrate the occasion, the team is gave all gamers a new and very stylish anniversary coat to wear. Plus there was an anniversary event yesterday that kicked off a new story arc for gamers to enjoy. All in all, while the game saw a slow start, Flying Lab has added a good deal of free substence and new features that definitely make Pirates of the Burning Sea a titleworthy oflooking into for any lapsed or newly interested gamers. We're looking forward to seeing how the game progresses over the coming year, and wish the development team the best of luck.

Pirates of the Burning Sea celebrates its first birthday with style Sun, 25 Jan 2009 10:00:00 EST.

 

       

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Pirates Of The Burning Sea : Loading... One Year Old Pirates

Jan 23, 2009 11:51:21 AM     News Item: 7921

Today's Loading... checks out some of the biggest news stories we missed this week while celebrating the 1,000th Loading... ever. PotBS celebrates its one-year anniversary while Funcom stays positive on Age of Conan, FusionFall goes large, and what's with this talk of two new classes in Warhammer Online? , answers, and less-than-answers appear after the jump! Also in Loading..., links to the third ever Loading... Live vooncast, the newest Goob & Begud comic, an opinion piece on the real draw of WoW's arenas, and a new WoW guide on gearing up the Warlock. That plus your daily epic forum thread and real world news makes up Loading... One Year Old Pirates!

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Pirates Of The Burning Sea : Pirates of the Burning Sea Turns One Year Old!

Jan 23, 2009 09:51:32 AM     News Item: 7918

A giant congratulation are in order for the team of creators working on Pirates of the Burning Sea! Yesterday, the game officially turned one year old, and now the creators are ready to party likes it's 2009. To celebrate this achievement, the devs have created special Anniversary Coats for each of the nations, and the coats will be obtainable in the tailor shop. Flying Lab Software are proud to be celebrating the one-year anniversary of Pirates of the Burning Sea! The game originally commenceed on January 22nd 2008, and since then we’ve had 11 feature and substence updates, which have included a major overhaul to our Avatar Combat system, new epic group missions for high level gamers, new Pirate careers, numerous art and UI updates and much, much, more. We are committed to continue bringing you regular updates throughout 2009! To look into the entire piece of anniversary news, head on over to the official PotBS website!

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Pirates Of The Burning Sea : Pirates of the Burning Sea Anniversary Event - Black Sails

Jan 21, 2009 10:10:27 AM     News Item: 7883

With their anniversary celebration underway, the Pirates of the Burning Sea creators have decided to host a special live event for gamers! On Saturday, January 24th, the Dread Saints will find their way onto the Burning Sea and prepare to wage war on its inhabitants. Here's the full schedule of events: To celebrate our one year anniversary, we will be holding an in-game event on each of our live worlds on Saturday, January 24th. To participate, all you need to do is log in at the start of the time period, and keep an eye on your chat window! The events will take place at the following times: * Roberts: 12:00 – 1:00pm PST / 8:00pm – 9:00pm GMT * Antigua: 1:30pm – 2:30pm PST / 9:30pm – 10:30pm GMT * Rackham: 3:00pm – 4:00pm PST / 11:00pm – 12:00am GMT * Blackbeard: 4:30pm – 5:30pm PST / 12:30am – 1:30am GMT * Defiant: 6:00pm – 7:00pm PST / 1:00pm – 2:00pm Australian Eastern (Sunday) We look forward to seeing you there! If you're an active Pirates of the Burning Sea gamer, make sure you check this out!

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Pirates Of The Burning Sea : SOE Products Join the Steam Family

Jan 16, 2009 05:01:30 PM     News Item: 7781

In a smart marketing move, SOE has decided to join dozens of other publishers and become part of the Steam family. Now gamers can add EverQuest, EverQuest II, Vanguard, and Pirates of the Burning Sea to their collections and know whether it's an EQ or Left4Dead night. While no official pronouncement fromm SOE has been made they are clearly visible on Steam. Valve had plenty to say: Jan. 16, 2009 -- Valve Corporation and Sony Online Entertainment LLC (SOE) today announce the availability of some of SOE's extensive library of Multigamer Online (MMORPG) titles on Steam, a heading platform for the delivery and management of PC games and digital substence with over 15 million accounts around the world. The SOE developed and/or published titles now obtainable include the complete EverQuest® (EQ) and EverQuest® II (EQII) collections, as well as Vanguard: Saga of Heroes® and Pirates of the Burning Sea™. To kick off this monumental event, Pirates of the Burning Sea, Vanguard: Saga of Heroes, EQ Secrets of Faydwer and EQII Rise of Kunark are being offered by Valve at a special introductory price for the first 10 days the games are obtainable for purchase on Steam. New SOE game accounts for the game purchased will also receive 30 days of gameplay included with purchase (this offer excludes existing game and Station Access accounts). In addition, the in recent times released expansions EverQuest® Seeds of Destruction™ and EverQuest® II The Shadow Odyssey™ are obtainable for purchase. "Sony Online Entertainment propelled the MMORPG genre and PC gaming into new era with the commence of EverQuest," said Jason Holtman, director of business development at Valve. "SOE continues to evolve the genre and PC gaming with new universes such as Vanguard and Pirates of the Burning Sea, while continuously expanding the EverQuest and EverQuest II worlds with over 20 total expansions delivered electronically since the first EQ was released in March 1999." "We are always looking for additional ways to introduce our great catalog of games to new audiences. It's hard to think of a larger group of PC gamers interested in multigamer games than those connecting to Steam," said John Smedley, president of SOE. "We've long been a header in MMORPGs and this agreement will help bring our exciting substence to millions of additional online gamers around the world." Source: Kotaku

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Pirates Of The Burning Sea : SOE brings EQII, Vanguard and more to Steam

Jan 16, 2009 04:30:00 PM     News Item: 7816

Filed under: Business models, MMORPG industry

Sony Online Entertainment has in recent times announced the availability of EverQuest, EverQuest II, Vanguard: Saga of Heroes and Pirates of the Burning Sea on Valve's popular Steam service. To anyone familiar with Steam, you may realize what an important move this is by SOE. Fifteen million accounts on Steam is a pretty significant number.

To kick off this event, PotBS, Vanguard, EQ Secrets of Faydwer and EQII Rise of Kunark are all being offered at a special introductory price for the first 10 days of their availability. This includes 30 days of free gameplay for any new accounts, as well. Head on over to the official press release on Steam's website for complete facts.

SOE brings EQII, Vanguard and more to Steam Fri, 16 Jan 2009 16:30:00 EST.

 

       

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Pirates Of The Burning Sea : Pirates of the Burning Sea Previews Career Skill Tuning

Jan 14, 2009 10:56:40 AM     News Item: 7740

Over at the official Pirates of the Burning Sea website, the creators have posted up their new skill tunes and tweaks for gamers to discuss and churn over. In general, it looks like Buccaneers and Privateers are seeing the most change. Here's a breakdown: 1.12 contains a variety of changes to career skills. These changes are based on a combination of your feedback about the careers andstatisticsabout how the skills and careers are getting used. There’s a theme to the changes for each career: * Buccaneers: We want to make their group skills more worthwhile and give them more active time in combat with less cooldown cycling. This means they gained some reload rate, improved Command skills, lower reset timers and loosened skill use requirements. * Cutthroats: They’re close to where we want them, but there are a few areas where they can use some improvement. One of those is the general lack of damage resistance, and another is a couple skills that aren’t very useful. * Freetraders: This milestone doesn’t have many changes for Freetraders, as most of our plans for them are longer term. * Naval Officers: We’re making a set of changes to help Navy with their speed and morale issues. * Privateers: This class is seeing the most varied set of changes. They’re gaining better spike defense and improvements to a variety of skills. We’re also planning some chain restructuring down the road. These may change between when they hit testbed and when we take them live. Feel free to provide feedback now and after you give these changes a run on testbed! Here’s the tentative list: Grappling * Maximum Usable Speed 10 knots -> 8 knots, applies to both target and self. * The grappling chance penalty for traveling 0 knots is now 20% instead of 15%. The maximum grappling penalty is unaffected. Buccaneer * Battle Logistics: Added 5% reload rate. * Bloody Minds: Added 5% crew recovery rate. * Command Battle: Group Reload 1% -> 4%, Group Damage 1% -> 4%,Self Accuracy 2 -> 4, Self Reload 1% -> 5%, Self Damage 1% ->5% * Command Evasion: Self Sail Defense 2 -> 3, Group Defense 2 -> 3, Group Sail Defense 2 -> 3, Added 5% group resistance * Command Maneuvers: Added 15% crew recovery group * Command Speed: Added 10% group morale recovery, Self Speed 3% -> 6%, Self Acceleration 15% -> 20% * Deadly Force: Reset Timer 8min -> 5min, added 25% reload rate * Disrupt Formation: Max Hits 6 -> 7 * First Blow: Activation requirements loosened. 92.5% total armor instead of 95%. * Jugular: Morale 35 -> 30, can now be used against equal sized targets. DR Reduction 2% per hit -> 1.5% per hit * Shatter Armor: Reset Timer 8min -> 5min, removed reload/accuracy penalty * Shred Armor: Reset Timer 4min -> 3min. Added 8 accuracy. * Survival Instincts: Added 4 DR. * Weapons Handling: Added 3% maximum cannon range. * Will to Survive: Added 10 max morale. * Wolf Pack Prowlers: Morale 50 -> 20, Reset Timer 8min -> 5min. Cutthroat * Defense: Bow DR 2 -> 3, Resistance 2.5% -> 4% * Devil Take the Hindmost: Target Defense -4 -> -5 * Drink and the Devil: Changed Acceleration to Resistance. * Fury: Added 10% morale recovery rate * Sacrifice for Damage: Added 5 accuracy. * Shred Armor: DR Penetration 60% -> 75%, Added 8 accuracy Freetrader * Evasion: Revamped skill. Click buff. +20 defense for 15 seconds, 30 morale, 5 minute reset timer. Stacks with Defense. Naval Officer * Career Base: Added 1.5% Max Broad Reach Speed, Combat * Crippling Broadside: 40 Morale Cost -> 30 Emergency Repairs: Morale Cost 50 -> 30 * Escort: Morale Cost 40 -> 30 * Fortress: Removed speed penalty. * Last Resort Speed: Close Haul Speed 5% -> 4%, Beam Reach Speed 5% -> 4%, Broad Reach Speed 5% -> 7%, * Pirate Hunter: Revamped skill. Passive, no ship restrictions, increases Max Speed by 4%, Broad Reach Speed by 4% * Rally the Crew: Morale Cost 30 -> 20 * Scatter Shot: 40 Morale Cost -> 30 * Show of Force: 40 Morale Cost -> 30 * Speed Increase: Self effect 10% -> 11.5% (total self speed boost of 16.5%) Privateer * Aggression: Added 10% morale recovery rate. * Agile Tactician: Morale 50 -> 20. Reload Rate 1% -> 1.5%, Damage 1% -> 1.5%, Acceleration 1% -> 2% * Battle Preparations (Defense & Offense): These are now group buffs. Added a 5% self-only resistance component. * Concentrated Fire: Morale 40 -> 30, DR Penetration 50% -> 65%.Now applies a 15 second DoT that deals 5% armor and structure damage to equal or larger sized ships. * Cripple Enemy: Added -2 target accuracy. * Crushing Broadside: Added -3 target accuracy. * Demoralize: Duration 1min -> 3min * Evasion: Revamped skill. Click buff. +20 defense, 15% resist for 10seconds, 15 morale, 90 second reset timer. Stacks with Defense. * Hidden Reserves: Reset Timer 12min -> 8min * Hired Crew: Added 15% Crew Recovery Rate * Jugular: Morale 35 -> 30, can now be used against equal sized targets * Plunder: Doubloon Bonus 20% -> 30%, Bonus Loot Chance 5% -> 7.5% * Signals: Target Defense -4 -> -5 * Surprise Below Decks: Reset Timer 5min -> 4min, Morale 40 -> 30 * Unpredictability Offense: Morale Cost 25 -> 20 (does not impact morale block) Beyond 1.12, we’re looking at replacing some unused skills and restructuring some lines to be more thematically and mechanically appropriate, such as fewer mixed group and solo skills. You can read the full Pirates of the Burning Sea article over at the official site.

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Pirates Of The Burning Sea : 2008 wasn't a good year for MMORPGs

Jan 12, 2009 10:00:00 AM     News Item: 7803

Filed under: Culture, MMORPG industry, belief


One of the blog posts over at the Hellforge community that is getting some traction is Agamemnon's look back at the MMORPG failures of 2008. Included are looks into why Tabula Rasa, Hellgate: London, Age of Conan, and Pirates of the Burning Sea either outright failed (in the case of Tabula Rasa and Hellgate) or were unable to get the subscriber numbers they expected with their commencees.

What separates this blog post from the myriad of other posts on the same subject is that the article ends with the many things that these games all did wrong and other creators should learn from. Little things, like listening closely to the feedback from your beta testers, fostering a community, and learning to stay away from the model of "we'll patch it to perfection." It's a good examination of the many failures of other games, and a kind tip of the hat to the things an MMORPG can do right, such as Mythic's openness with Warhammer Online.

2008 wasn't a good year for MMORPGs Mon, 12 Jan 2009 10:00:00 EST.

 

       

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Pirates Of The Burning Sea : Pirates of the Burning Sea's economic stimulus package

Jan 10, 2009 10:00:00 AM     News Item: 7838

Filed under: Historical, Pirates of the Burning Sea, Business models, Economy, Game mechanics, MMORPG industry, Crafting


Over at Flying Lab, they're doing their part to make Pirates of the Burning Sea an enjoyable and balanced game. It's their job! So in a recent developer log, we get word of a revamp to the economy through streamlining items, structures and the in recent times introduced insurance for ships.

This will all be accomplished through an extensive process of removing redundant crafting items in provision making and ship building, plus a readjustment of how insurance will work. What do you do with all of those obsolete items in your inventory? Luckily, they've created a merchant who will turn any obsolete good into its base raw material. Check out the lengthy developer log for complete information on what they plan to change.

Pirates of the Burning Sea's economic stimulus package Sat, 10 Jan 2009 10:00:00 EST.

 

       

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More Pirates Of The Burning Sea News

(Click to read)



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Sep 19, 2008 11:00:00 AM

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Sep 16, 2008 11:00:00 AM

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Sep 16, 2008 11:00:00 AM

Pirates Of The Burning Sea : Flying Lab Software on Pirates, part 2


Sep 16, 2008 11:00:00 AM

Pirates Of The Burning Sea : Flying Lab Software on Pirates, part 3


Sep 16, 2008 11:00:00 AM

Pirates Of The Burning Sea : Flying Lab Software on Pirates, part 4


Sep 16, 2008 11:00:00 AM

Pirates Of The Burning Sea : Flying Lab Software on Pirates, part 5


Sep 16, 2008 11:00:00 AM

Pirates Of The Burning Sea : Flying Lab Software on Pirates, part 6


Sep 16, 2008 11:00:00 AM

Pirates Of The Burning Sea : Flying Lab Software on Pirates, part 7


Sep 16, 2008 11:00:00 AM

Pirates Of The Burning Sea : Flying Lab Software on Pirates, part 8


Sep 13, 2008 01:31:04 PM

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Sep 12, 2008 01:00:00 PM

Pirates Of The Burning Sea : Pirates of the Burning Sea gets major website revamp


Sep 02, 2008 11:00:00 AM

Pirates Of The Burning Sea : News from the Wider MMORPG World: September 2, 2008


Aug 19, 2008 11:00:00 AM

Pirates Of The Burning Sea : News from the Wider MMORPG World: August 19, 2008


Aug 17, 2008 02:00:00 PM

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Aug 17, 2008 12:00:00 PM

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Aug 15, 2008 09:00:00 PM

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Jul 22, 2008 08:30:00 PM

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Jul 18, 2008 02:05:00 PM

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Jul 17, 2008 05:00:00 PM

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May 28, 2008 09:30:00 AM

Pirates Of The Burning Sea : Flying Lab wants you at their studio to test substence


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