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Latest Fly For Fun News Updates and Reviews Updated daily
Fly For Fun : News from the Wider MMORPG World: September 2, 2008Sep 02, 2008 11:00:00 AM News Item: 4844
Filed under: At a glance, Betas, Fantasy, Sci-fi, Dark Age of Camelot, Dreamlords, Fallen Earth, Flyff, Events, in-game, Expansions, Forums, Game mechanics, Lore, MMORPG industry, New titles, News items, Free-to-play, meta, Saga, Grand Chase
The MMORPG genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.
Dreamlords the Reawakening makes deal to move to Russia Lockpick Entertainment has signed an agreement with Akella Games, Russian distributors of Planetside, Everquest 2, and Pirates of the Burning Sea, to localize and distribute Dreamlords the Reawakening. "Our goal is to reach out to new audiences and the Russian market is fast growing and with Akella's expertise we're able to do just that," said David Rosén, CEO of Lockpick Entertainment. "We hope that collaboration between our two companies will benefit both parties and that such an fascinating genre will draw gamer's attention" said Alexander Trifonov, Managing Director of Akella Online. Closed beta testing is expected to begin in early September.
Pet Evolution Manuals debut on Grand Chase Three different Pet Evolution Manuals are obtainable at the shop in Grand Chase, allowing knights to evolve their pets at levels 0, 20, and 40. There will also be prizes for each knight that evolves and raises their pet to level 10. Prizes for winning pets include nutrient shots, pet food, gacha coins, and pet skills. Additionally, gamers who log on between the hours of 4 and 8 PM every day will receive double xp and double gp, in the Afterschool Adventure Hour.Continue reading News from the Wider MMORPG World: September 2, 2008 Comments
Fly For Fun : O Death, where is thy sting?Dec 05, 2007 09:30:00 AM News Item: 4155
Filed under: World of Warcraft, Real life, Anarchy Online, City of Heroes, Flyff, Guild Wars, Lord of the Rings Online, Game mechanics, Lore, MMORPG industry, belief, Second Life, meta, Roleplaying What does your choice of playing a warrior say about you as a person? Probably not a lot, considering that you're likely to try many different classes during the course of your stay in any given MMORPG. Or, to turn it around: what can you tell about the individualdriving that warrior you just saw run by? Taken like that, the intent behind this question becomes more obvious. We've gotten the 'roleplaying' part down solid. You choose to play a meticulous role -- which in this case we might re-term 'function' -- and that gets some emotional response. We drive our avatars around with varying degrees of personal investiture in them, but sometimes it feels to me as though we're merely cogs in a great machine, bent toward the purpose of simply furthering gameplay, rather than participating in a greater story with far-reaching consequences. And if it isn't Guild Wars, it's Flyff. If it isn't City of Heroes, it's Anarchy Online. The mechanisms are the same, the quests are similar. Visuals aside, where is the uniqueness? What's the point? Where is the purpose?
What is it that makes watching a good movie so engaging, and why is that not inherent in MMORPG gameplay? Why is there so much more of an emotional investment in a good book than in your game of choice? No matter how much you may enjoy playing your character, there is an inherent element that's lacking. Is it the uniqueness of personality?Continue reading O Death, where is thy sting? Comments
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