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RFO The Bellato Race and Classes
Submitted by: Jason
On: August 25, 2008, 1:07 pm
Website:
Guide Description - RFO RF Online Riseing Force Online Quick guide to the Bellato race and its character classes
Bellato Society
Bellateans learned early on that the fastest way to develop technology and profit is for their people to be happy. A happy person is a productive person. This is why they have freedom of expression and individualism. They have long understood that freedom drives minds to think better, rather than oppression. This is why Bellato citizens enjoy many freedoms and liberties.
However, most, if not all of the dominant Bellateans are members of Houses. Houses are congregations of individuals who share the same blood (family ties being taken very seriously by Bellateans) and/or interests (wealth and power being taken much more seriously by Bellateans).
Success breeds success, and while Bellateans promote individual achievement, over the years, the same families harvest most of the wealth and power. Influential Bellateans then lend money, offer services or help to lesser ones, for the conduct of their business or other matters, and strong ties develop between the two sides. Soon enough, it is a vast network of interests that emerges. A House. Several networks can intertwine, of course, but the core of every one of them is a powerful and identifiable family that will do its best to keep the relatives, allies, and clients in line with the House�s interests.
Bellato Classes
Ranger
- Desperado (Lv30) - Desperado take advantage of both long range and close range skills to dominate the battle. They are looked at as the damage-dealing junior ranger class.
- Hidden Soldier (Lv40) - They are the secretive Desperado unit of the Bellato Union. They are best with firearms and are positioned at the rear of the battle lines to attack from a distance. This class change is only available if your character was first a Desperado
- Sniper (Lv30) - Snipers specialize in long range combat, making close-range attacks very risky. They do have sneaky class abilities that make them great for scouting or laying traps
- Infiltrator (Lv40) - A secretive force! Using stealth, their mission is to infiltrate enemy lines and demoralize them using their trapping skills or stealth attack. This class change is only available if your character was first a Sniper
- Sentinel (Lv40) - Special defense force of the Bellato Union. Their unique skills can render their opponent�s force ability powerless, and they use holy force in order to protect themselves. This class change is only available if your character was first a Sniper or Desperado
Spiritualist
- Psyper (Lv30) - Psypers have greater force power than all other classes. They make use of this great force to overcome their enemies, and rarely use supporting force skills.
- Wizard (Lv40) - These are the most offensive spiritualists in the Union. They make great use of the staff and dish out very effective damage. This class change is only available if your character was first a Psyper
- Chandra (Lv30) - Chandras do not focus on battle. They make use of their abilities to help their allies instead. Their abilities are made up of holy force.
- Holy Chandra (Lv40) - They are at the peak of mastering the holy force. They can blind their opponents and have maximum healing abilities. A valuable support class for any party. This class change is only available if your character was first a Chandra.
- Astralist (Lv40) - They usually support their allies rather than fight on the front lines. Their unique abilities allow them to flee the danger of battle to safety with their party members. This class change is only available if your character was first a Psyper or Chandra.
Warrior
- Commando (Lv30) - Commandos are a typical type of warrior. They prefer to use 2-handed weapons to crush their enemies and focus on close-range combat with an effective skill that increases their attack power
- Berserker (Lv40) - Berserkers are the most specialized in close-range combat. The name �Berserker� comes from a legendary warrior of ancient times who only focused on offense. This class change is only available if your character was first a Commando
- Miller (Lv30) - Millers are warriors focused on defense. They are commonly seen wielding a sword and shield combination rather than 2-handed weapons. They play an important role in the Bellato ranks
- Shield Miller (Lv40) - Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent�s HP. This class change is only available if your character was first a Miller
- Armsman (Lv40) - Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities. This class change is only available if your character was first a Miller or Commando
Specialist
- Craftsman (Lv30) - The Craftsman�s duty is to mine and process ore to produce weapons and armor for the race. They have proven invaluable to guilds and an essential element to the success of the Bellato Union. They do not focus on combat. Becoming a craftsman sets you on your way to become a Mental Smith at level 40.
- Mental Smith (Lv40) - These soldiers bear the task of supplying armor to their race. They spend their time crafting and perfecting their skills of trade. They have a unique ability to revive their allies but only limited combat capabilities. This class change is only available if your character was first a Craftsman.
- Driver (Lv30) - The Driver�s main focus is on handling the MAU. Drivers are feared in the field of battle.
- Armor Rider (Lv40) - Masters of the MAU, only the best MAU pilots may join the Armor Rider unit. They are qualified to pilot the all-new Black MAU or BMAU. Feared in battle and glorified at home.
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