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Latest City of Villains News Updates and Reviews Updated daily




City of Villains : City of Heroes Free Return to Play Weekend

Dec 05, 2008 11:08:30 PM     News Item: 6989

Time to re-visit Paragon City. First we whet your appetite to give City of Heroes a try with Dalmarus' review of City of Heroes, and now NCsoft is providing incentive for ex-gamers to come back and experience the latest substence added this week. From the email in my in-box today from NCsoft:

PLAY FREE ALL WEEKEND In celebration of Issue 13: Power and Responsibility going live, we have reactivated your game account through the end of this weekend. Simply log on to City of Heroes®/City of Villains® between now and Sunday, December 7th, 2008 at 11:59PM EST and your account will be active* and playable! In addition to the Shields and Pain Domination powersets, and the new Cimerora mission substence, Issue 13 includes some of the most innovative features that have ever been commenceed for City of Heroes. Here's a condensed list of the exciting new substence! * Two New Powersets - Shields and Pain Domination! * Day Jobs – Characters accumulate a enormous variety of new rewards while they are offline based on the scenes from which they log out * New “Day Job themed” Costumes * Multiple Builds – Players can respec a second build for each of their characters and switch between builds, giving them the flexibility to tackle any challenge! * Leveling Pact – “Extreme sidekicking” allows two characters to split all XP regardless of who’s online more, so that each time they play together they are the exact same level * New Cimerora Missions – New Hero and Villain story arcs expand upon the history and lore, and delve into the gamers and politics of Cimerora. * New Invention Origin Sets * Merit Rewards System allows gamers to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc., offering more flexibility for selecting rewards * Player vs. Player Rebalancing It appears the game has changed quite a bit since I last logged in. Heck, some citizens may log in just so they can have a day job (sorry, bad economy joke). Since I'm a big fan of leveling and bolstering my character, the Leveling Pact and Merit Rewards are very appealing. If you see a guy standing in the middle of the city trying to remember what the buttons do, be nice to himm, it may be me! PlayNC has all of the rules, regulations and information.

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City of Villains : Issue 13 brings free weekend for gamers

Dec 05, 2008 10:30:00 AM     News Item: 7006

Filed under: Super-hero, City of Heroes, Events, in-game, News items

Curious about the changes that Issue 13 has brought in, but not sure if you want to reactivate your City of Heroes or City of Villains account? Well, if so, you're in luck! The good folks at NCNC are eager to show off all the new goodies that were added with Issue 13, and have thrown open the doors to Paragon City, inviting back allprevious Heroes and Villains who have accounts in good standing.

All returning gamers will be treated to a "freespec" - or free respec, as well as a free tailoring session, enabling gamers to take advantage of the cool new costume options. Beyond that, there's new Cimerora and Midnight Squad story arcs to look into; new powersets; the option to have two builds enabling gamers to have a "solo" and "party" build - or a PvE and Player vs Player build they can switch between; the Leveling Pact option if you're rolling a new toonwith a friend; and a bunch more to read over.

Of course, there's also the addition of Day Jobs to enjoy, but that works when you're logged out. We're sure you won't want to miss a minute of your free time checking out all the great new substence City of Heroes has to offer!

Issue 13 brings free weekend for gamers Fri, 05 Dec 2008 10:30:00 EST.

 

       

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City of Villains : The 26 Shields of City of Heroes

Dec 04, 2008 03:30:00 PM     News Item: 7005

Filed under: Super-hero, Galleries, City of Heroes, City of Villains, Patches, News items


When we logged into City of Heroes to look into the new Shield powerset released in yesterday's Issue 13 patch, the one thing that we were not expecting was to find 26 shield types to choose from. It took us quite a while to settle on a shield, as our impulse was to have them all. Once we did make our selection though, it dawned on us that we should share this amazing catalogue of bodily protection with the rest of the world.

We'd like to stress that this isn't every mutation of all the shields, otherwise this would be called "The 4,532 Shields of City of Heroes" and that just doesn't have the same ring to it. Plus, we value what little social lives we actually have. So without further day we present to you, our dear readers, the 26 shields of City of Heroes.%Gallery-38575%

The 26 Shields of City of Heroes Thu, 04 Dec 2008 15:30:00 EST.

 

      

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City of Villains : One Shots: Happy Prestige refund day!

Dec 03, 2008 02:00:00 PM     News Item: 6915

Filed under: Super-hero, Screenshots, City of Heroes, One Shots


With Issue 13 hitting the live City of Heroes and City of Villains worlds yesterday, many of the gamers who are fond of base building were immensely happy to see a refund of Prestige; the "cash" that allows gamers to buy more goodies for their base. (Or in some cases, larger bases!) Of course, the down-side to this is that base builders are still relegated to using magic desks during base building to float objects for now. Today we're showing off a screenshot taken by this blogger - who confesss she's a total base-building fiend - having a quick sit-down break between stacking layers of desks to the ceiling. The mission creator in Issue 14 (and with any luck the items to help us float objects in bases easier) can't come fast enough for us!

We love to see what citizens have done with guild housing, supergroup bases, and more! So if you've built up something cool, why not snap some screenshots of it and send that in to us here at oneshots AT massively DOT com! Add in a quick description of what we're seeing (or a longer one if you want to clarifyyour cool building tricks) what game it's from, and your name. We'll show it off to our readers, and your work will get a larger audience than just your group of friends and allies.
%Gallery-9798%

One Shots: Happy Prestige refund day! Wed, 03 Dec 2008 14:00:00 EST.

 

      

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City of Villains : Loading... Playing MMORPGGs Offline

Dec 03, 2008 11:59:26 AM     News Item: 6878

Loading... today highlights City of Heroes / City of Villains new Day Jobs system in Issue 13 and looks at the pros and cons of offline training and bonuses. We also have an exclusive Day Jobs video from NCSoft and a post-'Shadow Odyssey' conversation with top EQ2 devs that you won't want to miss. All this plus our daily forum and real world news features in Loading... Playing MMORPGGs Offline.

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City of Villains : City of Heroes Issue 13 goes live!

Dec 03, 2008 10:00:00 AM     News Item: 6914

Filed under: Super-hero, City of Heroes, City of Villains, Patches


Months in the making, delayed when the Mission Architect was pushed to next year, finally finally, City of Heroes Issue 13 is live! Yesterday saw the worlds go down for one of the largest substence pushes ever by the NCsoft development team. The patch notes are up on the official site, and they're simply monsterous. We've been through this list before, but it'sworthy ofgoing over again: new story arcs for the Midnight Squad, new story arcs for Cimerora, the all-new Merits reward system (which was featured in an exclusive conversation here on the site), Day Jobs, new powersets, multiple builds, a enormous Player vs Player revamp ... it's exhausting just to point out, let alone consider playing.

For a 'thousand foot view' of Issue 13 and its philosophy, be sure to look into our extensive conversation with Brian Clayton and Matt Miller all about the "Power and Responsibility" super-patch to this venerable superhero MMORPG. During that chat we also talked about the future of purchaseable substence packs in the game, something we think we're likely to see new talk of soon. Be sure to look into the links above, read up on the full official patch notes, and dig in to our coverage of City of Heroes Issue 13. Excelsior!

City of Heroes Issue 13 goes live! Wed, 03 Dec 2008 10:00:00 EST.

 

       

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City of Villains : New to Paragon City: Sunstorm and Synapse

Nov 28, 2008 12:00:00 PM     News Item: 6794

Filed under: Super-hero, City of Heroes, City of Villains, Game mechanics, MMORPG industry, News items

Two new 'rednames' have been introduced to the super-powered community by City of Heroes/Villains Senior Designer Floyd "Castle" Grubb at NCsoft. The new bright stars are Jonathan "Sunstorm" Courney, and Phil "Synapse" Zeleski. Both have been around for a little while now, but this is their formal debut.

Both Sunstorm and Synapse have been working on Powers. Sunstorm meticulously is tackling bases (which many gamers may find to be an area long-overdue for attention), and you can find an Issue 13 Base Q&A from Sunstorm on the forums. Synapse for his part has already made (ahem) heroic efforts to clarify misunderstandings in the Merit Rewards system, even prior to his formal introduction.

That's two devs thrown bodily to the masses. Make them welcome, as only you know how.

New to Paragon City: Sunstorm and Synapse Fri, 28 Nov 2008 12:00:00 EST.

 

       

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City of Villains : Matt "Positron" Miller confident in the face of costumed nemeses

Nov 26, 2008 10:00:00 AM     News Item: 6786

Filed under: Super-hero, City of Heroes, City of Villains, Business models, MMORPG industry, Champions Online

Matt "Positron" Miller, NCsoft's NorCal Senior Designer, was snatched and grilled by the gang at Ten Ton Hammer just in recent times. Among the topics touched on were speculations about the impact of upcoming costumed nemeses in the super-hero-themed MMORPGG genre.

City of Heroes/Villains was, back in the day, something of a dark horse. While Cryptic Studios and NCsoft were working on the game, there was intense speculation and skepticism about the material. How could it even work?

Well, work it did, and very well. Miller is confident that it will continue to do so.

Miller acknowledges that it's hard to predict what impact the new games will have on CoX's gamer numbers. We wouldn't be putting any money down on predictions ourselves, but it's going to be fascinating.

Continue reading Matt "Positron" Miller confident in the face of costumed nemeses

Matt "Positron" Miller confident in the face of costumed nemeses Wed, 26 Nov 2008 10:00:00 EST.

 

       

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City of Villains : The Daily Grind: Should MMORPG companies offer severance packages?

Nov 24, 2008 08:00:00 AM     News Item: 6688

Filed under: MMORPG industry, belief, The Daily Grind


As we're now aware, NCsoft has in recent times made the decision to shut down Tabula Rasa after the first of the year. As an attempt at goodwill - or more likely retaining at least some of the departing Tabula Rasa gamer-base - they've offered a 'severance package' of sorts to the gamers. This package includes two months of City of Heroes/City of Villains and two free months of Aion among other things. It's certainly causing some discussion here at the virtual offices, to be sure.

This morning we thought we'd come to you with the question we've been batting around behind the scenes in recent times. When a company decides to sunset an MMORPG, do you think it's a nice gesture for them to offer a package of free time in their other MMORPGs? Or do you think it seems more like an obvious grab, offering gamers of one sub-type of MMORPG (in this case an FPS sci-fi game) a completely different sub-type (super hero and fantasy)? If you're a Tabula Rasa gamer, will the offer they made entice you to at least try out City of Heroes or Aion, or have you decided to cut ties with NCsoft and head for other gaming pastures?

The Daily Grind: Should MMORPG companies offer severance packages? Mon, 24 Nov 2008 08:00:00 EST.

 

      

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More City of Villains News

(Click to read)



Nov 16, 2008 04:37:00 PM

City of Villains : Lighthouse Steps Down as CoX CM


Nov 16, 2008 12:00:00 PM

City of Villains : Community manager for City of Heroes resigns


Nov 14, 2008 12:30:00 PM

City of Villains : CoH Merit Reward system explained pt. 2


Nov 07, 2008 06:00:00 PM

City of Villains : Fan video spotlights CoH tooncreation


Nov 07, 2008 10:00:00 AM

City of Villains : City of Heroes Issue 13: Power and Responsibility enters Open Beta


Nov 05, 2008 11:30:00 AM

City of Villains : CoX gamers seek elusive zombie trigger


Nov 04, 2008 12:30:00 PM

City of Villains : Bruce Harlick on City of Heroes story design: Cimerora


Nov 03, 2008 11:30:00 AM

City of Villains : .com giveaways: City of Heroes Ultimate Hero packs


Oct 31, 2008 04:00:00 PM

City of Villains : What's with all the capes? Why so many superhero MMORPGs?


Oct 30, 2008 01:00:00 PM

City of Villains : City of Heroes to get Mac Special Edition


Oct 29, 2008 09:00:00 AM

City of Villains : guide to Halloween 2008 in MMORPGs


Oct 28, 2008 09:00:00 AM

City of Villains : Mega-makeover for City of Heroes site


Oct 22, 2008 10:00:00 AM

City of Villains : Artist David Nakayama joins City of Heroes team


Oct 20, 2008 03:00:00 PM

City of Villains : New CoX Mission Architect facts emerge from HeroCon


Oct 19, 2008 11:00:00 AM

City of Villains : Zombies run amok in City of Heroes


Oct 17, 2008 09:00:00 AM

City of Villains : Floyd 'Castle' Grubb gives a Q&A on the new CoX power sets


Oct 15, 2008 08:00:00 PM

City of Villains : Video showcases new CoX powersets for Issue 13


Oct 14, 2008 07:00:00 PM

City of Villains : City of Heroes Player vs Player changes explained at length


Oct 13, 2008 11:00:00 AM

City of Villains : Rewards for CoX Player vs Player definitely planned, says Castle


Oct 12, 2008 01:00:00 PM

City of Villains : CoX Lead Dev to rattle the d20s for charity


Oct 09, 2008 05:00:00 PM

City of Villains : The other side of the cape: designing Day Jobs in CoX


Oct 09, 2008 09:30:00 AM

City of Villains : City of Heroes Issue 13 enters Closed Beta


Oct 08, 2008 05:00:00 PM

City of Villains : CoX's Bruce Harlick talks mission building, moral choices


Oct 08, 2008 03:00:00 PM

City of Villains : A Castle, a Jester, and a parcel of CoX power changes


Oct 02, 2008 07:00:00 PM

City of Villains : Floyd 'Castle' Grubb delivers the goods on CoX power changes


Oct 01, 2008 05:00:00 PM

City of Villains : talks with NCsoft about CoH changes, Austin studio shakeup


Sep 29, 2008 01:00:00 PM

City of Villains : Villain Patron Powers to get overhaul in CoX Issue 13


Sep 25, 2008 01:45:00 PM

City of Villains : Super Boosters and beyond in City of Heroes


Sep 25, 2008 01:30:00 PM

City of Villains : A new era for Player vs Player in City of Heroes


Sep 25, 2008 01:15:00 PM

City of Villains : Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes


Sep 25, 2008 01:15:00 PM

City of Villains : Brian Clayton and Matt Miller: Page 2


Sep 25, 2008 01:15:00 PM

City of Villains : Brian Clayton and Matt Miller: Page 3


Sep 25, 2008 01:00:00 PM

City of Villains : City of Heroes Mission Architect moving to next year!


Sep 22, 2008 08:00:00 AM

City of Villains : The Daily Grind: Do you use builds?


Sep 20, 2008 08:00:00 AM

City of Villains : The Daily Grind: How important is goal-oriented Player vs Player?


Sep 19, 2008 10:00:00 AM

City of Villains : The five most annoying griefs in CoX, and how they were quashed


Sep 17, 2008 06:00:00 PM

City of Villains : CoX goes bionic with Super Booster I: Cyborg Pack


Sep 12, 2008 08:00:00 PM

City of Villains : Hero Con attendees to be granted future CoX closed beta access


Sep 12, 2008 05:48:11 PM

City of Villains : Hero-Con '08 Adds Closed Beta to Attendee Prizes


Sep 12, 2008 10:00:00 AM

City of Villains : Exploring the dramatic scenery of CoX


Sep 09, 2008 01:00:00 PM

City of Villains : Some new facts gleaned of City of Heroes Issue 13


Sep 06, 2008 04:00:00 PM

City of Villains : SI Radio hooks up with CoX's Back Alley Brawler


Sep 05, 2008 04:00:00 PM

City of Villains : City of Heroes previews Winter Event


Sep 02, 2008 08:00:00 AM

City of Villains : The Daily Grind: Loose ends?


Aug 31, 2008 01:00:00 PM

City of Villains : Joe Morrissey reveals more facts of CoX Mission Architect


Aug 30, 2008 01:00:00 PM

City of Villains : Will CoX gamers dive back into the Hamidon goo?


Aug 29, 2008 01:00:00 PM

City of Villains : A sightseeing tour of the Imperious Task Force in CoX


Aug 29, 2008 09:00:00 AM

City of Villains : Samuraiko takes CoX gamers back where it all began


Aug 27, 2008 06:00:00 PM

City of Villains : Further facts emerge of CoX Issue 13: Architect


Aug 26, 2008 12:30:00 PM

City of Villains : NCsoft announces CoX Issue 13: Architect!


Aug 26, 2008 11:00:00 AM

City of Villains : Fast Katies and Cap runs: quick recipe rewards in CoX


Aug 22, 2008 04:00:00 PM

City of Villains : 'Reveal's on Tuesday,' enigmatic CoX developer declares in haiku


Aug 22, 2008 02:00:00 PM

City of Villains : One Shots: Snow in August


Aug 21, 2008 08:00:00 PM

City of Villains : Official NCsoft Europe podcast: Games Convention edition released


Aug 21, 2008 03:00:00 PM

City of Villains : Mysterious new Invention Enhancements spotted in CoX


Aug 17, 2008 11:00:00 AM

City of Villains : The art of the bad CoX toonbio


Aug 15, 2008 10:00:00 AM

City of Villains : NCsoft unveils City of Heroes Facebook page


Aug 13, 2008 03:30:00 PM

City of Villains : NCsoft Austin sheds team


Aug 12, 2008 04:00:00 PM

City of Villains : Exploring the Player vs Player zone minigames in City of Heroes


Aug 11, 2008 01:00:00 PM

City of Villains : NCsoft City of Heroes developer team LFM!


Aug 10, 2008 06:30:00 PM

City of Villains : Making/Money: Double the XP, Double the Funds


Aug 10, 2008 02:00:00 PM

City of Villains : One Shots: For one team to rise, another must fall


Aug 09, 2008 08:30:00 AM

City of Villains : Alleged NCsoft survey may lay out spectacular new CoX direction


Aug 08, 2008 06:00:00 PM

City of Villains : Touring the Zone Events of CoX


Aug 08, 2008 09:00:00 AM

City of Villains : City of Heroes: Saga of the Reichsman


Aug 07, 2008 09:00:00 AM

City of Villains : Claws are trimmed on the CoX Training Room


Jul 28, 2008 05:00:00 PM

City of Villains : Shopping list: Milk, bread, MMORPG game time cards...


Jul 26, 2008 08:00:00 AM

City of Villains : The Daily Grind: How much instancing is too much?


Jul 13, 2008 09:00:00 PM

City of Villains : NCsoft's upcoming summer tour around the Globe


Jun 01, 2008 12:00:00 PM

City of Villains : Make NCsoft machinima and win some swag


May 15, 2008 07:00:00 AM

City of Villains : NCsoft begins selling 14-day MMORPG trials at retail


Feb 26, 2008 10:00:00 AM

City of Villains : GDC08: Cartoon Network's FusionFall


Jan 24, 2008 08:00:00 PM

City of Villains : CoX's Double XP weekend announced


Jan 24, 2008 05:30:00 PM

City of Villains : Behind the Curtain: What's in a name?


Jan 18, 2008 06:00:00 PM

City of Villains : Our chat with NCsoft's new president


     
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