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Latest Atlantica Online News Updates and Reviews Updated daily




Atlantica Online : Loading... Super Bowl Ads

Feb 02, 2009 11:56:15 AM     News Item: 8212

Loading... reviews yesterday's crop of ads and the pageantry surrounding the Super Bowl game. But how participants handle their successes and failures might be as just important as the game itself whether you're talking NFL or MMORPGRPGs. That, plus an exclusive Atlantica Online conversation on western localization of the game, a new edition of "Top Ten Free-to-Play", a Geeked comic snarking on WAR's official forums annoucement, and a enormous update to our WoW druid guide plus real world news and an epic thread in today's Loading... Super Bowl Ads.

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Atlantica Online : NDOORS CEO on Atlantica Online succeeding in the West

Feb 01, 2009 06:00:00 PM     News Item: 8215

Filed under: Fantasy, Business models, Economy, Game mechanics, Interviews, MMORPG industry, Grouping, Free-to-play


multigamer online games operating on the free-to-play business model are definitely a mixed bag in terms of quality. As such, they get a mixed reception in the West. Those who like more variety in their gameplay choices than the standard subscription model offers them tend to be more open to alternative business models. Staunch supporters of the AAA subscription model classic of the industry in Western markets have some serious misgivings about what the new crop of free-to-play titles could mean for the industry climate.

NDOORS Interactive hopes to change some of these perceptions with Atlantica Online, their strategic turn-based MMORPGRPG. Danny "Ralsu" Gourley from Ten Ton Hammer conversationed NDOORS Interactive CEO Peter Kang about Atlantica Online and how it fits into the industry climate in the West.

Continue reading NDOORS CEO on Atlantica Online succeeding in the West

NDOORS CEO on Atlantica Online succeeding in the West Sun, 01 Feb 2009 18:00:00 EST.

 

       

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Atlantica Online : Exclusive Atlantica Online Interview - Succeeding in the West

Feb 01, 2009 09:57:57 AM     News Item: 8131

The team at Ten Ton Hammer has been thoroughly impressed by the gameplay we've seen in Atlantica Online over the last few months. With an incredibly solid and stable commence along with a myriad of substence updates already integrated into the game, Ten Ton Hammer bestowed Atlantica Online with the top F2P game of 2008 award. Since MMORPGs never quit being developed, updated, and upgraded, Ten Ton Hammer's Danny "Ralsu" Gourley got in touch with Peter Kang, CEO of NDOORS Interactive, who was gracious enough to answer all of our Atlantica Online questions.

Ten Ton Hammer: Subscription based games often set their sights on 100,000 or more active subscribers to achieve a successful commence. Does Atlantica Online have a similar metric, and can you tell us about your goals for the number of gamers and the number of item mall consumers?

Peter: We can’t disclose specific numbers, but the response after the official commence exceeded our expectations. Now we’re just trying to keep that momentum going and grow our numbers. And of course we’d like more of our gamers to take advantage of the item mall, so we’re trying to make obtainable cool, new products like fashion accessories and mounts that might head to them buying stuff. But again, it’s merely an option to use the item mall, not a requirement, for playing Atlantica.
  • To read the rest of the Atlantica Online exclusive conversation with Peter Kang, click here!

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Atlantica Online : Korean MMORPG developer offers update on Korean gaming

Jan 25, 2009 05:00:00 PM     News Item: 8044

Filed under: Aion, Culture, MMORPG industry


RPG Vault (a fantastic site) in recent times had the chance to speak with Korean MMORPG developer Seonho Kim all about the state of Korean gaming alongside our favorite genre. Seonho is the Game Publishing Department Manager for CJ Internet, one of the country's 'big five' publishers. He paints a vivid picture of gaming in South Korea, with the unique blend of online gaming and popular culture something completely foreign to our experience here in the west. As Seonho tells it, online FPS titles have been at the forefront of Korean gaming for the last few years. This is all in comparison, of course, as MMORPG gaming in Korea is still a massively popular genre.

In the last year, though, MMORPG gaming has made a big comeback. This has primarily been driven by new titles like Aion and Atlantica Online, with the five big Korean publishers all working on their own MMORPG 'take' to draw in new gamers. The second part of his examination deals primarily with this element, the balancing act that the Korean games industry maintains. Both pieces of his discussion are very fascinating reads, and wellworthy ofchecking out. If you're curious about the games he point outs, make sure to look into coverage of Altantica and Aion before you head elsewhere!%Gallery-35608%

Korean MMORPG developer offers update on Korean gaming Sun, 25 Jan 2009 17:00:00 EST.

 

       

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Atlantica Online : Loading... 2008 in review: F2P MMORPGs

Jan 05, 2009 11:40:20 AM     News Item: 7634

Today's Loading... takes its cue from Ralsu's excellent Best F2P of 2008 article, summarizing the impact of subscription-free games on MMORPG gaming over the last year. Atlantica Online continues to impress, but do Western devs have a dog in this fight? A brand new Fasaria World beta giveaway and five new Ten Ton Hammer articles ranging from a WoW Coldarra zone guide to an opinion piece on the flattening learning curve of modern MMORPGs fills out Loading... 2008 in Review: F2P.

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Atlantica Online : Atlantica Online's Mercenaries are historically significant

Dec 18, 2008 07:00:00 PM     News Item: 7300

Filed under: Historical, Culture, Game mechanics, MMORPG industry, New titles, Free-to-play, Education


Atlantica Online sure is making news lately with the ways they're incorporating so many different features in their game to make it truly unique. We know about the turn-based combat from a previous developer diary, but in this latest article, we're treated to an explanation of the Mercenary system.

Originally, Mercenaries were going to simply be like items that a tooncan collect, but the devs at NDOORS found themselves discovering new ways to use the Mercenaries. They created backgrounds for them and actually developed a sense of affection for them, so their importance is much greater now. Each Mercenary can eventually evolve into personages of historical significance. For instance, the archer would become Robin Hood, the inventor would become Leonardo da Vinci, and so on. Not only will this add some concrete understanding of these high-level Mercs, but it will with any luck force gamers to research these names if they were sleeping in History class again.

Atlantica Online's Mercenaries are historically significant Thu, 18 Dec 2008 19:00:00 EST.

 

       

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Atlantica Online : Ten Ton Hammer's Atlantica Online Review

Nov 17, 2008 07:54:20 PM     News Item: 6462

Beware the Moles!

Danny "Ralsu" Gourley fell in love with Atlantica Online the first time he played it. The tactical game from NDOORs forces gamers to think and delivers an experience for newbs that is outside the normal Care Bears and rainbows of other games. Despite a few inefficiencies in how the game runs on even beefy systems, Ralsu still thinks the game is first rate because its gameplay is so solid:

The beauty of Atlantica is its strategic gameplay (view some video here). Most games drop gamers into hundreds of hours of Whack-a-Mole, but the moles whack back in Atlantica.

Find out the good and bad about Atlantica in Ten Ton Hammer's full review.

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Atlantica Online : Top Ten Free-to-Play Games - Selling Lemons or Selling Hats

Nov 16, 2008 08:14:27 PM     News Item: 6441

Not Every Game is Run by Slimeballs

In the latest Top Ten Free-to-Play Games, Danny "Ralsu" Gourley dissects the apprehension about the choices F2P gamers have when a game uses an item mall. He cuts to the meat of the issue, acknowledging that many F2P item malls leave gamers feeling as though they've dealt with a sleazy used car salesman. And he offers a breath of fresh air with the approach used by NDOORS for Atlantica Online:

As a fan of F2P games, I'd like to tell readers that being afraid of item malls makes as much sense as the square root of negative one. Unfortunately, many F2P titles validate the fear, and instead I have to convince you why you should ignore your instincts when considering the item mall for Atlantica Online.

Read the full argument in the Top Ten Free-to-Play Games.
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Atlantica Online : Consider the turn-based MMORPG with Atlantica Online

Oct 28, 2008 03:00:00 PM     News Item: 6040

Filed under: Fantasy, Culture, Game mechanics, MMORPG industry


There are turn-based games, and then there are MMORPGs. The idea of mixing the two doesn't seem like the greatest of ideas, does it? Turn-based combat would take away from the high-action immersive fighting that we've become accustomed to through our favorite online games. This is most evident in the recent popularity of FPS-style MMORPGs. Yet, despite this, the RPG side of MMORPGs began with turn-based strategy.

Over at MMORPGRPG.com, Atlantica Online's Producer, Kim Tae Gon, explains the reasoning behind the decision to make this highly-popular game turn-based. Going back to the fundamentals of games like chess, Kim Tae Gon believes that this type of game mechanic is more approachable for a larger audience, especially considering the popularity of games like chess across the world. "With casual games and FPS games well recognized, it's time for something new, like turn-based games. I honestly hope Atlantica will be the starting point."

Consider the turn-based MMORPG with Atlantica Online Tue, 28 Oct 2008 15:00:00 EST.

 

       

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More Atlantica Online News

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