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Aion : A look at the MMORPG coming attractions in 2009

Jan 16, 2009 07:00:00 PM     News Item: 7818

Filed under: At a glance, MMORPG industry, New titles, belief

Now that we're comfortably settling in to our new digs at casa de 2009, it seems like the best time to reflect on what we have to look forward to in the coming year. Eurogamer has done the dirty work for us, as they've compiled a handy article detailing the coming attractions.

All Points Bulletin tops their list as the star attraction, citing enthusiasm for the GTA-style action and depth of customization. SOE's The Agency and Free Realms, along with Cryptic's Champions Online and NetDevil's Jumpgate Evolution round out the remaining top spots on this list, for varying reasons. Some honorable point outs include Aion, Darkfall, EVE's Walking in Stations expansion, Earthrise, Global Agenda and many more expected to see the light of day this year or next. Will all of these games actually make it to a 2009 release, or will 2010 truly be the year of epic MMORPG commencees?

A look at the MMORPG coming attractions in 2009 Fri, 16 Jan 2009 19:00:00 EST.

 

       

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Aion : Aion producer Brian Knox conversationed

Jan 14, 2009 03:30:00 PM     News Item: 7799

Filed under: Betas, Fantasy, Aion, Interviews, Launches, New titles

Aion: The Tower of Eternity has been kicking ass over in its local territory of Korea, and we're sure that there's a growing throng of folks out in the rest of the world that are dying to try it out. Massive Gamer Magazine in recent times had an conversation with Brian Knox, a producer for the game, and what he said didn't give us much hope for betas outside of Korea -- at least not in any meaningful form. He says (correctly) that gamers are quick to judge a title on its beta, and that they would prefer to have "exclusive preview events" to show off the game at its best instead. Having said that, Korea did have a beta before commence, and with any luck we will too.

A lot of the conversation is spent discussing Aion's high level of customization. Knox alleges that the tooncreation system is so robust that it would be potentialto "literally create your own race within a race" by tweaking the sliders. As gamers level up, they will have the chance to equip stones that will change existing skills or grant new ones, further adding to toonuniqueness. The other aspect of the game that Knox seemed very keen to talk about is the flying mechanic. Far from being tacked on, flight is intended to be integral to the gameplay in Aion, and its strategic use will be of the utmost importance in combat. To find out more, look into the full conversation, which is now obtainable online.

Aion producer Brian Knox conversationed Wed, 14 Jan 2009 15:30:00 EST.

 

       

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Aion : New Aion screens reveal a diversity of beauty

Jan 09, 2009 03:00:00 PM     News Item: 7798

Filed under: Aion, New titles, News items


We've long since felt assured in our notion that Aion is a pretty game, but these newest screens on Strategy Informer only further confirm things. And while we're on the subject of pretty screens, it should be point outed that Aion is a game that's running on a heavily tweaked version of CryEngine -- the same one used for Far Cry. So while the game does look absolutely stunning, we dospeculatehow well it scales to lower-end machines. And for that matter, how good the game looks on those lower settings.

One thing we can be sure of is that the environment team went all out on design. Greens, purples, blues, reds and more actually help diversify things. As for those tech related queries, more should be revealed when the game nears its release sometime this year, at least we hope it releases this year.

New Aion screens reveal a diversity of beauty Fri, 09 Jan 2009 15:00:00 EST.

 

       

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Aion : A big list of MMORPGs to watch in 2009

Jan 08, 2009 03:00:00 PM     News Item: 7797

Filed under: Aion, Darkfall, Huxley, Jumpgate Evolution, MMORPG industry, New titles, Stargate Worlds, The Agency, Chronicles of Spellborn, Free Realms, Champions Online, LEGO Universe, FusionFall, DC Universe Online, Star Wars: The Old Republic


Over at The Vault, they've put up an exhaustive list of all the MMORPG titles you should have your eye on throughout the new year. While they sort of term it as thought it's a big list of games coming out this year, we think they know it's unlikely all of those games are going to be released in the next twelve months. With that in mind, if you aren't sure what games you should have on your radar (and you haven't clicked our handy "upcoming MMORPGs" widget above), this massive list will bring you up to date.

Here at , of course, we've been doing our own level best to keep you updated on a lot of these titles, be they AAA superhero games like Champions Online or DC Universe Online. We've talked fervently about Star Wars: The Old Republic, and given you the skinny on under-the-radar titles like Aion, FreeRealms, and Jumpgate Evolution. We've even walked away from our precious fantasy to talk about games like APB or The Agency. The Vault's list is a great one to run down - check it out to see what game you should be obsessing over today!

A big list of MMORPGs to watch in 2009 Thu, 08 Jan 2009 15:00:00 EST.

 

       

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Aion : Fantasy Forever: Capturing the Feel of Flight in Aion

Jan 08, 2009 01:31:50 AM     News Item: 7691

Gamers around the world may be sore from the loss of NCsoft's ill-fated hype machine, Tabula Rasa, but the company is at it again and Dalmarus thinks they may pull it off with Aion: The Tower of Eternity. Take to the skies and experience a whole new aspect of combat in the gorgeous world of Aion.

Whether you choose to join the side of light as one of the angelic Elyos, or the side of darkness as one of the imposing Asmodians, you'll take to the skies and all of its violent beauty as you fight in the Abyss. The world has been shattered into innumerable shards and it’s up to you to protect your factions floating chunks of rock, the rocks you call home.

Read Aion: The Tower of Eternity here!

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Aion : Aion lore Chapter V reveals cataclysmic event

Dec 29, 2008 04:00:00 PM     News Item: 7500

Filed under: Fantasy, Aion, Lore, New titles, Academic


As we point outed earlier this month, the lore of Aion is shaping up into some intriguing backstory. In what seems to be bi-weekly installments, the folks at NCsoft are giving us bits and pieces of what Aion is all about. In the latest piece, the epic cataclysmic event that we've heard so much about has finally been revealed.

Check out Chapter V in the ongoing story of how the Tower of Eternity fell and changed the world of Aion forever. This chapter, as with all previous chapters in Aion lore, is told through two opposing viewpoints: the Elyos and the Asmodian. Find out how each side viewed that historical event and how it will eventually shape the world as we'll know it when the game commencees (with any luck soon!).

Aion lore Chapter V reveals cataclysmic event Mon, 29 Dec 2008 16:00:00 EST.

 

       

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Aion : Worlds.com files suit against NCsoft for patent infringement

Dec 29, 2008 03:00:00 PM     News Item: 7514

Filed under: MMORPG industry, News items, Legal, Virtual worlds


You might remember earlier in the month we reported on Worlds.com placing down patents on two technologies that we commonly use in the MMORPG industry -- scalable chat and system and method of enabling users of interacting in a virtual space -- and how much havoc this could play with our favorite games. We also made the assumption that lawyers were going to begin marching from Worlds.com with suits in hand, beginning their demands of money.

It turns out our assumption was right. Worlds.com has filed the necessary paper work to bring a suit against one of the big names in our industry: NCsoft. The suit was filed on Christmas Eve, December 24th, and charged NCsoft with infringement of patent 7,181,690, the system and method of enabling users of interacting in a virtual space, which was granted in early 2007. The suit cites all NCsoft titles, from Lineage to Aion, as the grounds for the patent infringement.

As ashortside note, patent 7,181,690 was filed in 2000 -- over a year after EverQuest commenceed and dominated the fledgling industry with somewhere around 300,000 subscribers.

We contacted Worlds.com for comment on the 14th of December in connection with our first story, but they have not returned our requests for comment.

We'll keep our ears to the ground as more developments appear in this story.

Update: We have additional commentary on this patent suit.

Worlds.com files suit against NCsoft for patent infringement Mon, 29 Dec 2008 15:00:00 EST.

 

       

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More Aion News

(Click to read)



Dec 24, 2008 09:57:47 PM

Aion : Aion: New Elyos and Asmodian Lore


Dec 24, 2008 04:00:00 PM

Aion : The History of Atreia, Part V


Dec 22, 2008 11:00:00 AM

Aion : Merry Christmas!


Dec 19, 2008 11:42:09 AM

Aion : Loading... Grandma Got Runover by a Publisher


Dec 18, 2008 07:54:29 PM

Aion : Aion wins the Best Korean Game of the Year 2008


Dec 18, 2008 06:10:00 PM

Aion : Aion wins Best Korean Game of the Year 2008


Dec 18, 2008 02:30:00 PM

Aion : What do you know about Aion lore?


Dec 17, 2008 04:00:00 PM

Aion : The History of Atreia, Part IV


Nov 26, 2008 04:38:00 PM

Aion : The History of Atreia, Part III


Nov 24, 2008 08:00:00 AM

Aion : The Daily Grind: Should MMORPG companies offer severance packages?


Nov 22, 2008 08:00:00 AM

Aion : The Daily Grind: Penny for your Tabula Rasa thoughts?


Nov 21, 2008 07:00:00 PM

Aion : Tabula Rasa's subscriber rewards explained


Nov 18, 2008 02:30:00 PM

Aion : Aion ascends in Korea as competitors fall


Nov 14, 2008 06:00:00 PM

Aion : Aion: Tower of Eternity breaks all beta test records in Korea


Nov 14, 2008 03:48:00 PM

Aion : Aion: The Tower of Eternity Breaking Beta Test Records in Korea


Nov 14, 2008 01:22:06 PM

Aion : NCsoft Reports Rough Financial Returns


Nov 14, 2008 01:04:08 PM

Aion : Aion Open Beta Hosts 170k Users in First Week


Nov 12, 2008 05:30:00 PM

Aion : The History of Atreia, Part II


Oct 29, 2008 12:30:00 PM

Aion : Aion enters open beta in Korea


Oct 28, 2008 04:00:00 PM

Aion : Aion Entering Open Beta in Korea


Oct 18, 2008 12:00:00 PM

Aion : Aion shows off new light and shadow effects


Oct 18, 2008 10:00:00 AM

Aion : Aion's Twelve Lords of Legend revealed


Oct 17, 2008 06:00:00 PM

Aion : Visual improvements – Light and Shadows


Oct 17, 2008 06:00:00 PM

Aion : MMORPGZine Issue 7 features Aion once again


Oct 13, 2008 01:00:00 PM

Aion : The Best of : Hands-on with upcoming games


Sep 24, 2008 03:30:00 PM

Aion : David Reid sets the record straight on NC West: Part 2


Sep 20, 2008 04:00:00 PM

Aion : Austin 'critically important' to NCsoft, says David Reid


Sep 12, 2008 05:44:00 PM

Aion : Set the Stage: Winning Performances!


Sep 06, 2008 07:00:00 PM

Aion : NCsoft to push evolution of Korean-style MMORPGs through Aion


Sep 05, 2008 07:00:00 PM

Aion : PAX08: Joystiq sets its sights on MMORPG newbies


Sep 05, 2008 03:21:00 PM

Aion : MMORPGZine Issue 6 gives Aion 90%


Sep 04, 2008 08:00:00 PM

Aion : New Aion videos give aerial tour of environments and classes in action


Sep 03, 2008 09:00:00 AM

Aion : PAX08: Aion's first U.S. public showing


Aug 31, 2008 10:30:00 AM

Aion : PAX08: Day two impressions


Aug 30, 2008 10:00:00 AM

Aion : PAX08: Day One Impressions


Aug 29, 2008 05:14:00 PM

Aion : Aion Ascension Screenshots - Vistas, Characters and Monsters


Aug 28, 2008 06:51:10 PM

Aion : Aion Dev Diary Chronicling Player Ascension


Aug 28, 2008 06:44:28 PM

Aion : Aion Ascension Screenshots - 21 New Images


Aug 26, 2008 11:00:00 AM

Aion : Aion in PCGZine Issue 21


Aug 21, 2008 08:00:00 PM

Aion : Official NCsoft Europe podcast: Games Convention edition released


Aug 18, 2008 10:00:00 AM

Aion : Aion's beauty shines through in Asmodian Ascension Quest video


Aug 15, 2008 03:00:00 PM

Aion : Stay up-to-date with Games Convention, both there and at home


Aug 13, 2008 05:24:00 PM

Aion : Set the Stage – the winners!


Aug 13, 2008 11:50:00 AM

Aion : Incoming PCGZine Article


Aug 07, 2008 08:30:00 AM

Aion : Games Convention 2008 Quest System


Aug 06, 2008 03:00:00 PM

Aion : Win Aion Exclusive Preview slots at Games Convention 2008!


Aug 06, 2008 01:26:00 PM

Aion : The Aion FAQ has been updated!


Aug 04, 2008 03:00:00 PM

Aion : An eye-opening Aion preview


Jul 24, 2008 07:50:00 AM

Aion : You ‘Set the Stage’ for Aion at GC2008


Jul 23, 2008 10:00:00 AM

Aion : Aion tooncreation video shows impressive customization options


Jul 22, 2008 08:06:00 AM

Aion : NCsoft community party at the Games Convention 2008.


Jul 15, 2008 01:56:00 PM

Aion : NCsoft Europe Community Day at the Games Convention 2008


Jul 13, 2008 09:00:00 PM

Aion : NCsoft's upcoming summer tour around the Globe


Jul 12, 2008 08:30:00 PM

Aion : Aion: Korean closed beta patch notes translated to English


Jul 05, 2008 04:00:00 PM

Aion : ArenaNet to host 2nd annual PAX afterparty


Jun 22, 2008 09:30:00 AM

Aion : Aion model art features ominous Abyss, winged Balaur


May 28, 2008 07:00:00 PM

Aion : NCsoft can outgrow profit loss, exec says


May 09, 2008 07:00:00 PM

Aion : Aion Closed Beta Test 2 Q&A


Apr 15, 2008 03:30:00 PM

Aion : Pages and pages of Aion "Beta 2" screenshots obtainable for viewing


Apr 06, 2008 12:00:00 PM

Aion : Aion gameplay video shows some personality


Jan 18, 2008 06:00:00 PM

Aion : Our chat with NCsoft's new president


Jan 11, 2008 10:00:00 AM

Aion : 2 Aion toonclasses video


Dec 20, 2007 08:45:00 AM

Aion : Aion announces toonclasses


Dec 14, 2007 03:30:00 PM

Aion : Hot MMORPGs on deck: a roundup


Dec 05, 2007 06:30:00 PM

Aion : Catching up with angels: Q&A with Aion's senior designer


Dec 02, 2007 04:00:00 PM

Aion : Aion: The Tower of Eternity - Details emerge on the Spiritmaster class


Nov 28, 2007 08:30:00 PM

Aion : Megapublisher Shandra sees 66% profit increase


Nov 21, 2007 08:00:00 PM

Aion : Gamasutra's "China Angle" reports on The9, Giant Interactive, NCsoft



Latest Aion News Updates and Reviews Updated daily




Aion : Loading... Now in 3-D!

Jan 21, 2009 11:48:53 AM     News Item: 7885

With yesterday's patch 3.0.8, World of Warcraft now fully supports 3D Vision, an ambitious Nvidia ventureto make today's games more lifelike. How well does it work? Are you ready for MMORPGRPGs in 3D? Also, the Ten Ton Turnip Issue #5 is out along with a quality Aion conversation on two of the game's more fascinating features - flight and archetypes. We also provide a review of the free-to-play arcade-style MMORPGRPG, Lunia, a timeline of Tabula Rasa's Rise and fall, and no less than four fresh new guides in Loading... Now in 3-D!

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Aion : Exclusive Aion Flight and Archetype Interview

Jan 21, 2009 08:36:52 AM     News Item: 7881

Over the past few years, the Ten Ton Hammer team has been eagerly scooping up every piece of Aion: The Tower of Eternity development news that we could get our hands on. There hasn’t been much officially released for the US public, but we’ve done our best to give you the scoop on this epic game. But since the grand public unveiling of Aion to North American audiences at 2008’s Penny Arcade Expo, the US creators for NCsoft’s upcoming high fantasy MMORPG have gone relatively quiet. Thankfully, the Ten Ton Hammer team was able to nab a few answers to some nagging Aion questions, and if you’re eagerly awaiting this beautiful MMORPG, make sure you look into this conversation!

Ten Ton Hammer: The archetype approach for character creation has been attempted before to mixed effects, most notably with EverQuest 2. In that game the system ultimately didn't go over so well as it left gamers feeling a bit disconnected from the class they ultimately wanted to play, so was later dropped altogether. How has gamer reception been with the archetypes in Aion thus far? Will there be a more seamless progression between archetype and main class that helps ease gamers into specific combat roles?

Chris Hager:
Aion’s class system is designed to be intuitive. We want gamers to make an easy first decision and enter the world to learn about the story, the combat, the questing, and general game mechanics without having to worry about whether they picked the right class. By providing four general choices at the beginning a gamer can get in and learn the game before making game altering decisions. The second class choice you make is fairly early on, within the first 10 hours of gameplay. The classes to choose from are familiar to the gamer so that they do not need to log out and scour the web to look up some obscure word describing what is essentially a Ranger.
     
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