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Wizard101 Game Overview
Wizard101 is a MMORPG Massive Multi-player online role-play game developed by KingsIsle Entertainment. Wizard101 is designed to be safe and enjoyable for audiences of all ages. Players can experience a Wizard's journey from learning how to control and use magic to exploring far off places and using your magic to save others from harm. It's all about you and your choices.
Wizard101 Game Features
- Extensive magical 3D world where players team up with friends and carry out quests to save Wizard City from the forces of Evil.
- Collectible card-style duels that come to cinematic life as players cast spells alongside fellow and rival students.
- More than 101 collectible spells summon zany creatures such as Humongofrog, Evil Snowman and Stormzilla.
- Seven different schools of magic, each with its own unique style and storyline.
- Many witty scenarios and characters based on history, mythology and pop culture.
- The ability to adopt magical pets, like a tiny dragon or flying pig.
- Puzzles and mini-games that challenge the player to earn crystals and enchanted items.
- New outfits and accessories to earn for your customizable Wizard character.
Wizard101 Magic Schools
Storm School
The Storm School will train its student wizards to do a lot of damage. Storm Wizards have the ability to unleash high amounts of damage from an early level, which is good, but they place too much emphasis on power, and therefore suffer in terms of accuracy. They also have the least amount of base health points of any of the schools. When enemies cast damage buffs on themselves or damage reducers on a friendly player, storm wizards can remove those spells.
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Fire School
The Fire School will train its student wizards to do damage over time. Fire Wizards pile on spells that will continually do damage to the enemy. Initially these spells will not do much damage, but they eventually stack for possible large amounts of damage in short amounts of time. Fire wizards also learn the ability to stun, which disables the enemy from acting for one turn. They can heal themselves enough to get by, but nothing substantial.
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Ice School
The Ice School will train its student wizards to take high amounts of damage and survive. Ice Wizards have the highest natural health points and defenses which enable them to take large amounts of damage without dying. It is very hard to defeat them. A lot of their functional spells have to do with increasing their defenses and absorbing damage. They also have the ability to taunt enemies, which forces the enemy to focus attacks on them. This can come in handy when playing in a group.
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Myth School
The Myth School will train its student wizards to summon minions. Myth Wizards eventually get four different types of minions, each with a little different function. They have their own moderate damage spells with moderate accuracy, but a lot of their more functional spells deal with buffing, healing, and protecting their minions. They also have the ability of taking down defenses on other players, so if someone is stacking a bunch of defensive spells, a Myth wizard can get rid of them.
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Life School
The Life School will train its student wizards to heal themselves and other players. Life Wizards are given the ability to heal themselves the most effectively, as well as the unique ability to heal other players. Combined with this, they do low to moderate damage attack spells with extremely high accuracy rates. They also possess the sole group heal spell.
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Death School
The Death School will train its student wizards to steal and support themselves. Death Wizards belong to an advanced school, simply because most of their spells take multiple step combinations to use effectively.
Their spells aren�t the strongest, but some have the ability to absorb health from the enemy, which serves as a way for them to heal themselves. They have many preparatory spells that allow them to build up high-damage spells.
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Balance School
The Balance School will train its student wizards to be effective in group play. Balance Wizards are most effective in group play because they have the ability to buff other players as well as themselves. Although effective in group-play, they can still sufficiently play alone. They have a little bit of everything, which allows them to surpass most monster resistances, heal themselves a little bit, and buff players.
Wizard101 Quest Rewards
If you complete a quest you will usually be rewarded. You can be rewarded with all sorts of goodies including gold, equipment, cards, potion flasks, decks, training points, and experience points!
Wizard101 Player vs Player PVP
To duel other players, you have to go to the arena together and walk into the battle sigil. This is a good place to test out strategies and different play styles. Currently, the dueling system doesn't offer any benefits other than enjoyment. In the future, a more substantial system will be implemented.
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