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Tabula Rasa Game Overview
Richard Garriott's Tabula Rasa is an MMORPG Massively Multi-player Online Role-play game from NCsoft, designed in part by some of the creators of Ultima Online including Richard Garriott. Tabula Rasa is an RPG that blends certain shooter aspects into the combat system.
Tabula Rasa is about humanity's last stand against a group of aliens called "The Bane". The story takes place in the near future on two planets, Arieki and Foreas, which will be in a state of constant conflict between the AFS (Allied Free Sentients) and The Bane. The term tabula rasa means scraped tablet or clean slate in Latin, referring to a fresh start, or starting over.
Combat in Tabula Rasa
The combat mixes in some aspects from shooters to add some real time action elements. It still is not an outright shooter and features sticky targeting and has dice rolling based on character stats underneath. Stickiness can be adjusted to fit the preference of the player. Some weapons like the shotgun do not use the sticky targeting. In addition to a hit-miss system, Tabula Rasa adjusts the damage based on the situation. Real-time factors like weapon type, ammo type, stance, cover, and movement are taken into account. The enemies are reported to have AI that will try to take advantage of the terrain, their numbers, and will try to flank the players. All this mix of system based combat and real time movement and physics system creates a game play which encourages the player to think tactically.
Tabula Rasa Character Class System
Tabula Rasa uses a tree character class system. All characters start out as first "tier" Recruit and as they progress they will be able to branch out. The second "tier" includes the Soldier and Specialist, which in turn have two subclasses of their own each. There are currently a total of 4 tiers.
Introduced in patch 1.4.6 were the hybrid characters. These are humans who have had their DNA blended with either Thrax, Forean or Brann DNA to produce different stats and bonuses to the character. Only full humans are available at the beginning, with the hybrid DNA becoming available via quest chains during play which in turn unlocks the ability to create hybrids on that server at the creation screen, or via cloning.
Tier 1
- Recruit -
The starting class for all TR players, the recruit operates as a generalized form of all subsequent classes in the game, operating with the most basic skills utilizing rudimentary weaponry and armor. All recruits are introduced into the use of logos and receive a long-range lightning attack, receive basic training for use of rudimentary firearms, including shotguns, pistols, and rifles, and are trained in hand-to-hand combat.
Tier 2
- Soldier -
The introductory class for the Combat Arm of the AFS, the soldier hones the elementary offensive skills of the recruit while developing combat techniques that will be used in later classes. Soldiers make use of reflective armor, machine guns, and shrapnel while developing a special "rage" technique.
Tier 3 (Soldier)
- Commando -
The heavy-hitter of the two Tier 3 Combat Classes, the Commando specializes in being able to dispense and absorb high amounts of damage in close-quarters combat through the use of specialized graviton armor and heavy duty weaponry, such as a rocket and grenade launchers.
Tier 4 (Soldier - Commando)
- Grenadier -
One of the 2 sub-classes of the commando, the job of the grenadier is to inflict as much damage as possible onto the enemy and keep them on the run. Using several offensive logos abilities, grenadiers are trained in the use of propellant guns, which are essentially a type of flamethrower weapon, but come in several different varieties. Their signature ability is Concussive Wave, an area of effect attack that throws hostile forces to the ground.
- Guardian -
The second of the commando sub-classes, the guardian is similar to the grenadier in the role of dealing out damage, however their logos abilities focus on defense rather than attack. Their job is to go in first, dig in to a location, and hold the line against enemy forces. Guardians gain the ability to use staff weapons, which provide both powerful melee strikes and short ranged attacks. Their signature ability is Shield Wave that encases themselves and party members in an energy bubble for extra protection.
Tier 3 (Soldier)
- Ranger -
The second of the two Tier 3 Combat Classes, the Ranger is adept in stealth and distance fighting, relying on more precise and subversive combat techniques rather than brute force. The Ranger utilizes stealth armor and a number of support based abilities, such as calling in for an airstrike.
Tier 4 (Soldier - Ranger)
- Spy -
The first of the ranger sub-classes, spies gain the ability to change the allegiance of enemies and to infiltrate enemy forces without being detected. Used for a deception and espionage role, they are trained in the use of blades, making them along with the guardian, a strong close-quarters combatant. Their signature ability is Cloak Wave, which decreases the distance at which hostile forces will notice spies and their nearby squadmates.
- Sniper -
The second of the ranger sub-classes, the sniper is a long range combatant. They are used to assassinate and eliminate enemies before they can get near their position and to thin out the numbers for the more close-quarter classes. To achieve this, snipers are trained in the use of Torqueshell Rifles (TSRs). Their signature ability is Crit Wave, which gives an increase to the chance of scoring a critical hit against a target.
Tier 2
- Specialist -
The specialist is the starting class for the support line, and makes use of many tools and techniques that supplement the harder-hitting combat line of troops. Specialists receive the ability to heal and resuscitate allies while sapping life from the enemies with a leech gun. Specialists also make use of hazmat armor that allows them greater survivability against virulent, incendiary, cryogenic and energy attacks in comparison to soldiers.
Tier 3 (Specialist)
- Sapper -
This Tier 3 Specialist Class leans towards mastering mechanics and robotics, and is capable of disarming or recalibrating enemy defenses in order to serve the AFS, as well as utilizing micromechanics to create explosives that can greatly turn the tide of battle. Sappers are trained in the use of heavy Mech armor. Their weapons training focuses on polarity guns, a somewhat unique weapon that builds up a charge while firing and delivers the stored charge when the trigger is released as a follow up attack.
Tier 4 (Specialist - Sapper)
- Engineer -
One of the specializations of the sapper branch, the engineer is able to deploy turrets and traps, and can create robotic combat companions. The engineer focuses on versatility and defense. Engineers can also cause malfunctions in machines and jam weapons. Their signature ability is the Base Wave, decreasing any damage taken and increasing the regeneration of body armor.
- Demolitionist -
The ones that can damage many enemies at once, Demolitionists excel against large groups of enemies. They have access to bombs and launchers, and can self-destruct to damage a very wide area of enemies. Their controlled fission ability lets targets blow up, and with explosive nanites they augment other sources of damage. Their signature ability is the Explosive Wave.
Tier 3 (Specialist)
- Biotechnician -
Where the Sapper specializes in mechanics and robotics, the Biotechnician instead focuses on using powers, armor and weaponry suited to both combating and dispersing attacks of virulent, psychic and biological nature. The Biotechnician is also the first support class to gain use of a healing power. They are trained to use injector guns, which can bypass a targets armor and damage their health directly.
Tier 4 (Specialist - Biotechnician)
- Medic -
Being a pretty pure support class, the medic concentrates on augmenting and improving a group's capabilities. He can grant others or himself immunity from certain damage types, cause insanity among enemy ranks, leech an opponent's health (benefiting the whole group of the medic) and increase squadmates' regeneration and health with his signature ability, Regeneration Wave.
- Exobiologist -
A science fiction version of a necromancer, the Exobiologist concentrates on alien physiology. He can create battle-capable clones of himself, reanimate or explode corpses and use dead enemies as fertile ground for healing plants. His signature ability is the Reanimation Wave, which reanimates all the enemy corpses in his vicinity.
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