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We need Shadowbane guide submissions! Submit your Shadowbane guide . You will receive proper credit for your submission and you may also include up to 3 self serving links in your guide if you wish.
Shadowbane Game Overview
Shadowbane is a free to play fantasy massively multi-player online role-play game (MMORPG) developed by Wolfpack Studios and published by Ubisoft for Windows and Mac platforms.
Shadowbane takes place in a dark fantasy world called Aerynth. Gameplay features many aspects typical of an MMORPG, such as experience points, character classes, and fantasy races. Character creation is fairly extensive, allowing for detailed, differentiable characters to be created.
Shadowbane Gameplay
Shadowbane is notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare whereas a significant number of MMORPGs released usually restrict player killing to certain areas of the game or special dedicated PvP servers. The game also features a seamless world map, and makes no use of instancing.
Shadowbane Players may cities and capitals and most of the property and cities in Shadowbane are player owned. In effect, Shadowbane's war status is decided by the players rather than the game company. Whether a guild city goes to war with another guild city is entirely up to the leaders. A government system is also implemented in the game. This ensures players are in total control of the Shadowbane world.
There are no quests in Shadowbane however it does feature PVP, Nation, and Siege Warfare systems, offering players a wide range of in-game opportunities.
Transportation in Shadowbane
Throughout the Shadowbane world the player can interact with NPCs called runemasters, these NPCs allow teleportation of the players to a number of different cities across the world, also scattered across the world map are runegates which a player can use to the same effect as a runemaster. There is also a fairly unique ability implemented in Shadowbane that healer based classes can access allowing one to summon, or transport, a player character to their location within only a few moments via a spell.
Shadowbane Expansions
These expansions, due to the change from a pay to play revenue scheme to a free revenue system, are free and able to be downloaded from the chronicle website.
Rise of Chaos
Throne of Oblivion
Shadowbane Servers
Shadowbane features three servers. Malog, Saedron and Thurin. Saedron uses the Loreplay ruleset while Malog and Thurin use the ARAC (All Races All Classes) ruleset.
Shadowbane Character Races
There are twelve races available in the game:
- Aelfborn (Half Elves)
- Aracoix (Flying Birdmen)
- Centaurs (Half man, half horse)
- Dwarves (Stonemen)
- Elves
- Half Giants
- Humans (Heirs of the All-Father)
- Irekei (Desert-dwelling Devilmen)
- Minotaurs (The Beast Men, creation of the elves)
- Nephilim (Flying demon-like creatures)
- Shades (The Pale Ones who are linked to the process of death, and have a gaunt, skeletal appearance.)
- Vampires (Powers and spells consume health instead of mana or stamina.)
Shadowbane Character Classes
- The Fighter - Men of action, fighters depend upon their strength and toughness to survive, and many regard fighters as dull-witted sluggards. The fighter's path is the easiest, they argue, for the warrior lacks the faith and devotion of a healer, the long, arduous study of the mage, or the rogue's finely honed craft. Try telling that to the fencing masters of Mellissar, who have trained eight hours every day with their blades since their fifth birthday, or the yeomen of Gend, who legends say can fire twenty arrows from their longbows of yew in the space of a minute.
- Fighter Professions
- Barbarian
- Crusader
- Huntress
- Ranger
- Sentinel
- Templar
- Warlock
- Warrior
- The Healer - There are Primal Powers that exist Outside the world we know, who wrought the World and all the Universe in the uttermost beginning. Everything from the lowliest slug to the brightest Archon in Heaven is their handiwork. A trace of the divine will and its capacity for creation exists in all living things, and is concentrated in beings of thought and reason, the true Children of the Gods. Healers are sensitive souls whose belief and devotion allow them to find the divine spark within them, and use its power to alter the world around them. The healing of wounds and sickness is the best known gift that healers possess, and the most valued in this age of conflict and pestilence
- Healer Professions
- Channeler
- Confessor
- Crusader
- Doomsayer
- Druid
- Prelate
- Priest
- The Mage -Knowledge is power, and the magi of the world have long understood that the key to power and mastery in this world is the true understanding of its nature. Magi are scholars and observers, always delving into the tiniest and most ancient of secrets, trying to discern the true structure of the universe and the obscure laws that govern everything within it. Knowing the nature of fire and its origins allows a mage to call fire to himself, or protect himself from a flame's capacity for harm. Magi are first and foremost masters of Lore, whose awesome powers arise from the uses they find for their arcane knowledge. There are many schools of magic in the World. To a mage, knowledge and power are ripe for the taking.
- Mage Professions
- Assassin
- Bard
- Channeler
- Doomsayer
- Fury
- Necromancer
- Warlock
- Wizard
- The Rogue - For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.
- Rogue Professions
- Assassin
- Barbarian
- Bard
- Huntress
- Nightstalker
- Ranger
- Scout
- Thief
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