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We need Myth War Online guide submissions! Submit your MWO guide . You will receive proper credit for your submission and you may also include up to 3 self serving links in your guide if you wish.
Myth War Online Game Overview
Myth War Online is a fantasy themed MMORPG Massive Multi player Online Role Play Game based in the magical era. MWO is developed and created by IGG. It features 4 classes of species , the Humans, the Centaurs, the Mages and the Borgs. Myth War Online allows for concentual PvP with an option to turn them off. MWO has many events which players can participate in.
Races
Human
Humans are a fallen tribe and are considered the weakest of all the races. Their lives are not affluent and stable requiring them to do whatever it takes to survive, even if it means doing something immoral or illegal. Character Classes available to Humans are..
- Paladins - Great warriors with a heart to save the weak. Their main purpose in life is to pursue Godliness. They have advanced combat skills with greater stamina and power than other classes and are also good at defense. A drawback of being a Paladin in Myth War Online is that the equipment they care is very heavy which compromises their agility. High level paladin's are able to advance to a magic-swordsman.
- Thieves - Known to have a wicked and nasty nature. Their preferred choice of weapons are daggers and knives and their agility level is the highest amongst all classes in MWO. They are experts at stealing from their enemies and gain fame and recognition when they steal. They are very quick with their attacks and evasion skills. A high level thief can be advanced to become an assassinator.
Centaurs
Centaurs have a social system whereby female's possess a higher status than a male in the common population. They live at the top of the "Tree of the World" and rely on the life water from it thus are able to live for hundreds or even a thousand years. They love peace and prefer to live in a quiet environment. When Centaurs choose to apply forces, it is usually because they are protecting their land or preserving their set of rules. They have great agility high intelligence. Their greater knowledge and arsenal of magic skills make them a formidable entity.
- Archers - Strength, agility and intelligence are an archers primary attributes. They are masters with using bows and crossbows and are born with fantastic foresight which gives them a tactical advantage even before a battle begins. They wear light armor or silky clothes to make sure their agilities will not be compromised thus their armor shielding is low, they also have low hit points. High level archers can become a hunter.
- Elves - are often one with nature which enables them to tune in to their natural healing and blessing skills. They are very important to team play as they move and attack fast and have high chances to evade attacks. Elves are able to bless teammates with the force of nature giving them stat advantages. High level elves are able to become Knight elves.
Mage
Mages are a combination of the human and centaur class. They were cursed ever since they existed and were cursed again after selling their souls to the dark lord. They are prevented from ever seeing or being in sunlight. They inhabit lands which are filled with nothing but darkness. With great intelligence, they established the largest economic center in the planet and gain trust by helping strong races to develop and prosper.
- Priest - Utilizing the powers of wind, thunder, water and fire, Priests are capable of casting powerful spells. Their magic is dark in opposition to the holy one. They are weak at closed battle and compensate for this weakness by having spells which can have unbelievable powers providing great advantages over their enemies during melee attacks. They are low in armor and low hit points. A priest may advance to High Priest.
- Witches - are able to combine ancient charms to exert influences over substances and matter. They posess the power to announce death and use it in battle. They have similar attack features as the priest such as low hit points, however they have a comparatively higher attack damage. Witch's can be advance to high-witch.
Borgs
Half human robots were developed by humans during the decades of miracles. After the ranking wars, the release of the power from the magical stones caused most of the infrastructure to be destroyed. Leaving the robots no power to maintain themselves. Most of them were shutdown having a long winter sleep under ground. Some of them decayed and disappeared along the way and some managed to preserve themselves. When the Myth War arrived, mages stumbled across them and it ignited the mages interests, since mages had been trying to develop something that could overcome their physical shortcomings. "Silver Driver" - an embodiment of the mages advanced intelligence was put in the robots body to make them move again. Parts of this robot would release rays of light as the Silver Driver was operating. Moreover, inspired by technology the mages invented a flight propulsion system for the robots which enabled them to fly without using magic.
- Tyrants - Tyrants are more adept to battle, having a super powerful body. They are experts in battle and their only mode of thought is to attack. They use slow and heavy weapons but the damage inflicted is massive. They are good at absorbing hit points as well as rebounding attacks.
- Cyborgs - Designed to protect and prolong lives. They have resistance to all spells being machine based and have a longer life span than their biological enemies. They are great in team battles because of their healing contribution. Their primary weapons are spears. They cannot use shields and are weak on defense but can absorb a lot of damage.
Myth War Online Servers Include Achernar and Missouri
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