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Eve Online Ore Chart - This handy little chart Shows ore types, what types of minerals you might expect to get from refining and the solar system security levels to find the different types of ore- Minerals - Tritanium Pyerite Mexallon Isogen Nocxium Zydrine Megacyte Morphite - Ore Types - Veldspar Scordite Pyroxeres Plagioclase Omber Kernite Jaspet Hemorphite Hedbergite Gneiss Dark Ochre Spodumain Crokite Bistot Arkonor Mercoxit
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Eve Online Game Overview
Eve Online is a massively multiplayer online game
MMORPG or MMO in a science fiction space setting. Players pilot an array of
customizable ships through a universe eith over five thousand solar systems.
Most solar systems are connected by jump gates which players may use to
travel between the systems. Solar systems can contain stations, moons,
planets, asteroid belts and complexes.
Eve Online players may participate in many in game professions and activities
including manufacturing, mining, trade and combat. Eve's character
advancement system for training skills is in real time thus skill
points are gained even while not logged in to the game.
Background
Having used up most of Earth's resources long ago, humankind began colonizing
the rest of the Milky Way and eventually expanded to most of the galaxy.
War broke out as the races competed for the raw resources of the
galaxies. A natural wormhole was was eventually discovered which
provided a link to another galaxy although it was unstable. Construction began
on the Eve Gate which is an artificial wormhole generator which would
link the galaxies after the natural wormhole closed. Unfortunately the
Eve Gate was detroyed when the natural wormhole eventually collapsed. Cut
off from the rest of the universe millions of New Eden's colonists
starved. Five colonies managed to survive and return to prominence and
together they rebuilt society. The 5 Coloniers or Empires are: the Amarr
Empire, the Gallente Federation, the Minmatar Republic, the Caldari State and
the Jove Empire. Players choose from 4 of these, Amarr, Gallente, Caldari,
Minmatar, when creating their new character. The Jove race is not
playable.
Universe
Players may visit most the Eve Online enviroment, Tranquility, which
has over five thousand star systems. Solar systems are connected
to other systems by stargates and neighboring systems are organized into
constellations and constellations are organized into regions. There is a total
of 64 regions. The central regions make up most of the high security space
with some low-security systems in between. Surrounding these are regions with no
security. In some solar systems a player might be alone. Systems contain
different types of celestial objects, making them more or less suitable for
different kinds of operations. Typical solar systems consist of asteroid
fields, stations, and moons. Players can use moons to anchor their parent
corporation's structures for production and research or for moon mining.
Asteroid fields can be mined for minerals. Other objects that can be found are
the aforementioned stargates, complexes and a player may even stumble across a
historic site.
Advancement
Eve Online is different from other MMORPG's because the characters do not
gain experience through actions or completing tasks. Characters learn
skills by training over time. It is a passive process which occurs in real
time and the learning process will continue even if the player is not
logged in. Higher level skill take longer than lower level skills to
train and each skill has 5 levels each level taking longer to
train. The skills are associated with five attributes: Intelligence,
Perception, Charisma, Willpower and Memory. Each skill has a primary and
secondary attribute, thus the higher these attributes, the faster skills that
use them are trained. Other skills and implants can increase attributes speeding
up the training process. Due to the large number of skills available to
characters, it simply is not realistic for characters to acquire perfect
skills for all ships and weapons. Players may choose to
acquire acceptable skills in many fields or perfect skills in a few.
Economy
The Inter Stellar Kredit or ISK is the Eve Online currency unit. Players may
trade between themselves for items, use the in game market system, place and
accept contracts between players for assets and services or use a Loyalty Points
store.
The Loyalty Points systems allows players to use Points in combination with
other assets to acquire standard items at a reduced rate.
The Eve Online econmy is for the most part player driven. NPC merchants
supply some basic items and equipment. Players can manufacture items ranging
from basic ammunition to capital ship hulls, through the use of blueprints and
in-game skills. They may sell these items or use them for their own needs.
Pricing and availability of goods varies by region contributing to an economic
environment influenced by scarcity of resources, specialization of labor and
supply vs demand. The economy is tied with the political aspect of the game
which is also player driven. Player run corporations rise and fall as they
compete for market dominance as well as territorial control.
Eve Online's economy is known as an open economy, there is no fixed amount of
ISK or materials in the universe and is automatically balanced by introducing
extra materials in underpopulated areas to encourage an even spread of
players.
Combat
Combat in Eve Online is a combination of tactical
intelligence and spontaneous decision making using a point and click interface.
A character's capabilities are determined by skill, ship and hardware modules
fitted into the ship. Outside of targeting and selection of weaponry, combat is
nearly hands-off. Most aspects of combat such as maintaining a certain range and
the firing of weapons is controlled by the ships onboard computer although the
player may choose to fly the ship manually rather than rely on the ships
computer but distances between ships tend to range in kilometers so reacting to
a target's speed, direction and maneuvers manually is very difficult. Drones can
be used in combat or in a support role such as providing extra shield for a gang
freind or in a utility role such as electronic warfare.
The open player versus player combat system and the tendency for ships to
drop some of their cargo and equipment when destroyed offer incentive for player
piracy. Pirates risk being flagged as criminals by CONCORD and becoming open
targets to all other players. Players may place a bounties on another player
which provide work for bounty hunters.
The rich resources available in low security space reward large co-operative
groups which are usually formed when several player owned and operated
corporations band together forming alliances. The jumpgates allows travel
between star systems and includes a number of choke points by which careful
alliances can garrison in order to restrict access to claimed 0.0 systems.
Corporations and alliances also have the ability to manufacture
Starbases(POS) to mine resources from moons in a system. These require
substantial support to remain in operation however once an alliance mounts and
maintains such facilities it achieves a status of sovereignty until an enemy
destroys them and replaces them with its own.
Agents
Eve Online features NPC Agents from which players receive a variety of
assignments. Completed assignments pay ISK, various material goods, gifts and
Loyalty Points which can be redeemed for other goods. Completing Agent missions
also raises the players standing in the corporation or group that the Agent
represents but lowering their standing among competing agents. Raising a plyers
standing allows them to access more valuable and dangerous missions through
higher level Agents.
Security System
Eve Online features a PvP system where combat between players is
permitted anywhere within the Eve Universe. To maintian balance of free
aggression, Eve has uses a security index system. Each solar system has a
security status which ranges from 0.0 to 1.0. The lowest end of the scale is
lawless space while the highest end of the scale provides protection to players
with sentry guns and CONCORD( NPC Police ).
Players committing illegal actions in 0.1 - 1.0 ( Empire Space ) lose
standings with CONCORD. Loss of status varies depending on the crime commited.
As players lose status their ability to enter certain levels of secured space
becomes increasingly limited.
While breaking the law in high-security systems (that is, those with a
security of 0.5 to 1.0) means certain death (surviving a CONCORD attack is
considered an exploit) for the offender, this does not guarantee the absolute
safety of the victim: a well-planned suicide attack can still successfully
destroy a ship before CONCORD and sentry guns can neutralize the aggressor.
CONCORD has no influence in lawless space and the dynamics for player
interactions is quite different. Corporations ally with each other to defend a
region of space to which they claim. These alliances are often in conflict over
contested systems and send gangs to raid each other. Although lawless space is
dangerous and difficult to defend the rewards are much higher as asteroids
contain more valuable ore and bounties on NPC pirates are much more
rewarding.
Death
When a Eve Online player's ship is destroyed, a wreck is left behind. Cargo
hold contents, ship modules, drones and ammunition that were not destroyed can
be recovered by any player. Additional components of the ships structure can be
salvaged which can be used to build ship enhancement modules. To mitigate the
loss of an expensive ship, they can be insured.
When a ship is destroyed, the player is ejected in a pod. The pod may be
destroyed also if another player chooses to fire upon it which will kill the
character within the pod and will be revived as a clone at a pre-determined
cloning facility. NPC's will not attack a pod. Implants installed on a character
will be lost when he or she is pod-killed.
Implants and Boosters
Implants are plug in modules which can be used to increase a
character's attributes or provide bonuses to combat, mining or other
skils. Once an implant is planted they cannot be removed without them being
destroyed. Boosters are a type of drug and may are one time use items.
They provide combat, defensive, and navigation bonuses for Eve Online
Characters
All players start with a small number of core skills depending on choices
made during the character creation process and need to buy skill books in order
to acquire new skills. Each skill has a different multiplier, or "rank", that
determines how long each subsequent level takes to train. For example the basic
skills with low ranks may take the player 10 minutes to train to the first level
while high-ranking skills like Capital Ships take months to train to the highest
level. Each skill may have pre-requisites - a requirement that other skills must
be trained to a specific level before it can be trained.
Blueprints, Manufacturing and Research
Most Item in Eve Online are created by players through the use of
blueprints. Original blueprints may be used without limit, researched to
improve manufacture time or cost, and copied. Blueprint copies have a limited
number of times which they can be used and cannot be researched. Tech I
blueprints can be purchased from NPCs. Tech II blueprints are for more advanced
items and can be invented from their Tech I counterpart BPCs which results in a
Tech II BPC that can be manufactured. Manufacturing and inventing from
blueprints requires resources including minerals mined and refined from
asteroids and moons, construction components (which are created from other
blueprints), and items either dropped by or salvaged from NPCs.
Player Owned Stations POS
Starbase structures are required to build Player owned Stations (POS).They
consist of a number of modules and one control tower which
is available in different sizes. POS modules are availible for such
uses as storage, moon mining, defense, weapons, manufacturing,
laboratory operations and ship maintenance. POS can also be used for group or
Corp bases
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