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Entropia Universe Game Overview
Entropia Universe is a massively multiplayer online virtual universe designed by Swedish software company MindArk, based in Gothenburg. There are no strict levels within the Entropia Universe, and it is not officially categorized as an MMORPG; however, it shares elements of regular MMORPGs, in that skills and special items figure prominently.
The Entropia online community claims to have over 740,500 registered participants from over 220 countries. However, it should be noted that only 193 nation states have general international recognition through the United Nations, though this discrepancy may be explained by the separate inclusion of dependent territories of other already listed nation states. The community has also produced several real world marriages as well as creating a multitude of cross-border friendships.
The Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold.
Environment
In a distant Sci-Fi future, participants assume the roles of colonists who must develop the untamed planet of Calypso and can explore its two continents, Eudoria and Amethera. Populated with fierce and dangerous creatures, the perilous wilderness on Calypso is also rich in minerals and ore, both of which can potentially be a source of income for would-be colonists.
There are two space stations in orbit over the planet. In order to travel to them, players either need to own a hangar which contains a working spaceship, or alternatively, players can pay other participants acting as pilots to fly them there.
The outposts, cities, and auction posts on the planet serve as trading hubs where virtual items such as tools, weapons, and minerals are bought and sold by colonists. The wide range of professions available to colonists makes the accumulation of skills and resources a lively business.
Character creation
The visual side of character creation is very highly detailed compared to many current online games. Before beginning the game, the player's character model can be manipulated in a variety of ways, similar to, but less extensive than, the avatar creation process in the virtual world of Second Life. As well as the standard variable traits which can be changed, such as skin and eye color, other aspects can be altered to give the character more definition and distinction from other characters.
Some of the traits which can currently be changed include:
- Body: Fitness, height, head size, skin colour, chest size.
- Face: Ear position, ear size, nose size, nose balance (how 'uplifted' it is), mouth size and tilt, cheeks, cheek bones, face skin (a selection of the 'texture' of the face), eye position, eye size, eye colour, chin size, forehead size.
- Hair: Hair size, hair style, hair colour.
Users only get one shot at character creation however, and must seek the services of users in-world (hairdressers and plastic surgeons for example) for further modifications -- all of which cost money.
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