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MMORPG News On the Web
TOP : IGG Reannouncing ToP Online Publishing RightsJun 15, 2009 05:29:28 AM News Item: 10947
Regarding recent controversy on IGG’s forum over online publishing rights for Tales of Pirates the ToP team (http://top.igg.com) from IGG has released an pronouncement concerning the issue.
Recently reports have been coming in from ToP gamers about websites allegeing to have obtained the online publishing rights to Tales of Pirates from the game developer Moliyo. Here and now both IGG and Moliyo would like to state jointly that these alleges are completely false.
The copyrights to the online game Tales of Pirates belong to its developer Moliyo. IGG signed an agreement with Moliyo to secure the exclusive online publishing rights for North America. The only other company to secure online publishing rights for ToP was Sing-Gium who secured the rights to Southeast Asia for their game - Pirates King Online. Moliyo has never licensed any other English versions of the game to anyone. If any gamers come across a company or an individual allegeing they have secured the rights to the game or permission from Moliyo they are infringing on Moliyo’s copyrights and committing fraud and they will be punished.
For more facts please visit http://top.igg.com/info.php?articleId=2215.
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MMO,MMORPG : Neo Steam: The Shattered Continent Officially LaunchesJun 12, 2009 03:04:19 PM News Item: 10869
Neo Steam is now now liveNeo Steam: The Shattered Continent has officially commenceed. Players can now log in and experience the fantasy-steampunk massively multigamer online role-playing game (MMORPGRPG) and enjoy all the...
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FFXI,MMORPG,WOW,WOW-EU : Anti-Aliased: My first 30 levels with AFK... er... Jade DynastyJun 12, 2009 03:00:00 PM News Item: 10905
Filed under: At a glance, Betas, Fantasy, Game mechanics, MMORPG industry, New titles, belief, Free-to-play, Anti-Aliased
So I learned a few things since last week. One, writing an opinion column on how much I like Final Fantasy XIV can push citizens into a frothing internet rage, and two, citizens apparently forgot that I write an opinion column.
Therefore, because my column may induce emotional states similar to some drugs, I've been asked by the FDA to include a legible warning prior to each of my column topics.
The FDA would like me to tell you that reading Anti-Aliased can, in rare cases, cause extreme emotional upset, eye strain, monitor punching syndrome, a feeling of discomfort around Mithra, itchyness, nausea, resurrection sickness, paralysis of the eyelids, and carpal tunnel syndrome. You should stop reading Anti-Aliased and consult with a World of Warcraft priest should you develop any one of these symptoms while reading.
With that legalese out of the way, let's talk about Jade Dynasty -- dubbed by the illustrious James Egan as AFK Dynasty as it's the one MMORPG where you pay microtransactions to not play it. Yes, you heard me, it's more beneficial to not play Jade Dynasty than it is to play Jade Dynasty. EVE gamers, there is finally a game that puts your skill training system to shame.Continue reading Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty Fri, 12 Jun 2009 15:00:00 EST.
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EQ,MMORPG : Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty pt. 2Jun 12, 2009 03:00:00 PM News Item: 10904
Filed under: At a glance, Betas, Fantasy, Game mechanics, MMORPG industry, New titles, belief, Free-to-play, Anti-Aliased
So that's why it's called AFK Dynasty...
When I finally found a new area to level in as my awesome level 30 self, I actually found that the quests had surprisingly become more tedious. Now it was kill 30 of a monster, or collect 10 to 15 of an item that would only drop once every 7 monsters. This is when I began to make crazy use of the invigorate feature, where I'd press the "kill stuff" button and my toonwould go off killing whatever she pleased.
Was I worried about dying? Pfft, no! Using my wonderous cash shop gold I got a health and mana battery! These two items carried 700,000 HP and 700,000 SP inside of them, and would use enough of their charges to bring my toonback up to full HP and SP when I dropped below 10% in a category. I had absolutely nothing to fear now all because my toonwas basically on a potion IV drip. Everything in my path was easily slaughtered, and I didn't have to be present for any of it.
It scared me.
Is this what an MMORPG is?
Other games try to hide it with cutscenes, story, diversions, and other tactics. Jade Dynasty is the full, unabashed version of what a MMORPG is -- grindy grindy grind. But when the game becomes so advanced that it can play itself, then I need to ask an important question What the heck is the point?
"Jade Dynasty is the full, unabashed version of what a MMORPG is -- grindy grindy grind."
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A better designer than I once said, "Making video games for a living comes down to one cold, hard truth -- you're making pushing buttons fun. Your job is making an extremely mundane task into an experience with impact." The fact that a game like Jade Dynasty exists is a scary proposition for our industry as a whole. It means we're walking the path of making timesinks, not games. It's like one of those old addages -- "How can we have fun playing a game when we're not playing the game?" I sound like a broken record, but this is a very strong factorwhy I preach about the necessity of storyline and impact in a game. While gameplay is very, very important, any monotonous activity will become boring unless it is spiced up with enough change to keep it engaging. We use to have a strong grasp of making worlds with engaging substence. That grasp, however, has diminished since the dawn of the EverQuest and the rise of "kill X to level" quests. How do I know that we've lost our path regarding storyline? Well because Bioware is touting storyline as a new feature in The Old Republic. When we've gotten to the point that storyline is a "on-the-box" feature for a game, then we've done something horribly wrong in our designing. Our original designs spotlighted on the adventure in the world, not the quick drudgesessions to max level and the repetition of raids. I wish we could re-find those designs.
My final note to you all for this week: if you want to play a game of numbers without playing the game, I have a recommendation for you. It's a "game" that runs on anyone's computer thanks to low graphical requirements and provides all of the same action and features that Jade Dynasty provides. It's called Progress Quest, it's equivolent to Jade Dynasty, and it's 100% free. Try it, you'll love it.
Colin Brennan is the weekly writer of Anti-Aliased who is totally level 45 in Jade Dynasty by only playing it for an hour. When he's not writing here for , he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through , or through his personal feed. Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty pt. 2 Fri, 12 Jun 2009 15:00:00 EST.
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