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Latest Guild Wars News Updates and Reviews Updated daily




Guild Wars : Guild Wars players get two new companions

By: Shawn Schuster   Sep 05, 2008 09:30:00 AM     News Item: 4967

Filed under: Fantasy, Guild Wars, Events, in-game, Game mechanics, PvE

As we mentioned a few weeks ago, a new hero was to emerge on the Guild Wars scene for players who either bought the new Guild Wars Trilogy set or already had all three GW campaigns on their active account. Well, the time has arrived and M.O.X. the golem is ready for action! His primary profession is Dervish, and he is touted as being the largest hero in the game. Not only that, but in true Dervish fashion, he can change into five different forms. As most other heroes, M.O.X. needs a quest to unlock him, and he can be found just outside the port cities of Lion's Arch, Kaineng Center and Kamadan.

In addition to M.O.X., we're also surprised with another NPC companion. The Fire Imp is considered your very own leveling buddy which is available only to players below level 20. He can only join you for 60 minutes at a time, and has certain other restrictions to make him more of a special sidekick than a constant companion. You can check out the website for more detailed information on acquiring these special allies, including the lore-riffic backstory on M.O.X. and a video of one of his Dervish form transformations.

 

       

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Guild Wars : Guild Wars 2 lore to be told in book series

By: Shawn Schuster   Aug 31, 2008 12:30:00 PM     News Item: 4809

Filed under: Fantasy, Lore, MMO industry, News items, Guild Wars 2


At the Penny Arcade Expo yesterday afternoon, ArenaNet played host to a jam-packed Raven Theater within the Washington Convention Center for their panel entitled "Three Years of Guild Wars" where attendees were treated to the history of the game and an open Q&A session regarding the current and future state of the game.

Yet possibly even more exciting was a small tidbit of news we got from Chris Lye, ArenaNet's Director of Marketing, regarding Guild Wars 2. The team is working with Pocket Books (a division of Simon & Schuster) for a three-book series that will fill in the lore gaps within the 250-year period between Guild Wars and Guild Wars 2. Stay tuned to Massively for more on this series and any other Guild Wars 2 news we may uncover.

 

      

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Guild Wars : PAX08: Day two impressions

By: Shawn Schuster   Aug 31, 2008 10:30:00 AM     News Item: 4808

Filed under: Real life, Culture, Events, real-world, MMO industry, Hands-on


The second, and arguably largest day of PAX 2008 is behind us, and we thought we'd get you up to speed on our ongoing expo impressions. Saturday was packed with some exciting panels from the MMO developer community, such as one accurately called "NCsoft is kicking @r$e at PAX!" This panel was all about the many games published and developed by NCsoft, including the much-anticipated Aion, new exclusive info for the City of Heroes franchise and more chances for players to get their DNA into space with Tabula Rasa's Operation Immortality.

Later in the day there was an exclusive showing of Warhammer Online in a more "closed" setting where Paul Barnett and Jeff Hickman showcased the features of the game. Then there was an ArenaNet panel that ended up being a full house with an endless line waiting to get in almost an hour before it began. This panel was especially exciting to this blogger as the ArenaNet devs ran down a history of Guild Wars over the past three years, and told us a tiny bit of info on Guild Wars 2 that we'll be reporting on later. Check out the still-growing gallery below and stay glued to Massively for more of this weekend's PAX 2008 coverage.%Gallery-30683%

 

      

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Guild Wars : Official NCsoft Europe podcast: Games Convention edition released

By: Shawn Schuster   Aug 21, 2008 08:00:00 PM     News Item: 4152

Filed under: Fantasy, Super-hero, Podcasts, Aion, City of Heroes, City of Villains, Guild Wars, Events, real-world, Interviews, MMO industry, New titles, Tabula Rasa

Who better to talk about the Leipzig Games Convention and the gaming industry in general than the people who develop the games. In NCsoft Europe's most recent official podcast, the community team discusses the convention itself, answers live questions from fans and lets us know about the state of new projects such as the highly-anticipated Aion.

The interesting thing about this audio is it's recorded live at the convention in German and English. Each question is answered in both languages, so if you're wondering what Guild Wars is in German, it's Guild Wars. Also, be sure to follow along with the latest Games Convention happenings over at Stephen "Rockjaw" Reid's blog for updates, videos, photos and more!

 

       

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Guild Wars : Guild Wars announces PAX tournament prizes

By: Shawn Schuster   Aug 19, 2008 06:00:00 PM     News Item: 4456

Filed under: Fantasy, Guild Wars, Contests, Events, real-world, MMO industry, PvP

With gaming expo season also comes live tournament season to most of these events. During the Penny Arcade Expo's event later this month, ArenaNet plans on continuing their trend of hosting competitive Guild Wars tournaments with some great contests held at the ArenaNet/NCsoft booth, and also at their VIP after-party. As we previously reported, this party will be held at the Gameworks across the street from the Washington State Convention & Trade Center in Seattle.

These contests include a 2v2 tournament and a Rollerbeetle racing tournament. The prizes range from ATI graphics cards, laser mice, gaming keyboards, character slots, bonus unlock packs and more! Head on over to the main GW website for more info on each of these prizes.

 

       

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Guild Wars : New Hero added to the Guild Wars NPC line-up

By: Shawn Schuster   Aug 14, 2008 08:00:00 PM     News Item: 4455

Filed under: Fantasy, Guild Wars, Events, in-game, Game mechanics, PvE

It's been a long time since Guild Wars players have had any brand new content, so when we got word of a new Hero NPC being added soon, we got very excited. This new hero is named M.O.X. the Golem, and he is an Asuran construct, quoted as being "the ultimate in magic, mechanised party protection." He will be a Dervish class and not available in PvP at all.

However, there's more to the story. This new Hero will be made available in the new Guild Wars: The Complete Collection set due for release on September 5th, 2008. This edition will include all three Guild Wars campaigns, plus the only expansion, Eye of the North. That's not to say it will only be available through this purchased set though, as anyone who owns all three core campaigns on their account as of this Hero's September release date will get their hands on M.O.X.

 

       

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Guild Wars : Rumor: NCsoft Austin, Dungeon Runners to be shut down

By: Michael Zenke   Aug 12, 2008 05:15:00 PM     News Item: 4320

Filed under: Dungeon Runners, MMO industry, Tabula Rasa, Rumors

Massively and Joystiq have learned that serious shakeups may be in the future for the Austin game development scene. The closure of Midway's Austin studio came as something of a surprise earlier this week, but we've now learned that the MMO industry may be set to experience turmoil as well. NCsoft Austin, home to the Richard Garriott-lead title Tabula Rasa and the free-to-play romp Dungeon Runners, may be in a precarious position today. In fact, industry insiders have indicated that the NCsoft home offices may be considering closing the Austin studio. Massively has followed the numerous troubles faced by Tabula Rasa, in the face of disappointing sales and subscriber figures and apparent frustration from the company's Korean HQ.

A well-placed source with the company reported the studio's position to Joystiq, confirming similar information provided to Massively by a trustworthy third party. According to our sources, any or all of the following may be in the works:
  • NCsoft Austin will be closed, with work on Tabula Rasa to be moved to the West coast. Dungeon Runners is apparently to be closed. Los Angeles is home to the development-in-the-dark Carbine Studios effort, while the San Francisco area is home to the City of Heroes development team. Seattle, of course, plays host to Arena.net and Joystiq reports that's where TR will be headed.
  • This shakeup is only affecting Austin; the City of Heroes and Guild Wars teams are unaffected, as are the teams based out of the Korean offices.
  • Future collaborations between NCsoft and the Garriott brothers will be very limited in scope, a sign of the frustrations between the Korean executives and the sibling-lead NCsoft North American office.
  • Tabula Rasa may see closure by this time next year, if the team fails to turn the tide of subscribers and expectations.
We freely admit that this is not confirmed information; we attempted to get a response from NCsoft representatives early today, but so far have not received word back. Massively and Joystiq will keep you posted as this story develops, and in the meantime our well wishes go out to the artists, developers, and designers affected by this news.

 

      

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Guild Wars : Major Guild Wars update drastically changes GvG

By: Shawn Schuster   Aug 08, 2008 04:00:00 PM     News Item: 4454

Filed under: Fantasy, Guild Wars, Forums, Game mechanics, Guilds, Patches, PvP, PvE


Guild Wars players have been anxiously awaiting this large skill balance for a long time, but many weren't expecting this much of a change. Not only have many key skills been buffed, but the nerfing of Ursan Blessing has finally happened. Plus, Guild versus Guild battles have been drastically changed. As with any gameplay changes, there are those who love it, and those who hate it.

The key component to the GvG changes involves the complete removal of the Victory or Death finale effect. This means the Guild Battle NPCs no longer walk to the flag stand and the Guild Lord's health has been reduced to 1680, yet he gets a 300 max health boost for the rest of the game when a team obtains a morale boost. What does this all mean for GvG? Basically, previous strategies will need a complete revamp to be effective anymore. This should be interesting for those guilds who have dominated the ladder for so long.

 

       

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Guild Wars : A World of Warcraft player's guide to Guild Wars

By: Shawn Schuster   Jul 31, 2008 10:00:00 AM     News Item: 4453

Filed under: World of Warcraft, Fantasy, Guild Wars, Business models, Game mechanics, Guides, Guilds, MMO industry, Crafting, Professions, PvP, PvE, Education


Guild Wars and World of Warcraft have been peacefully co-existing for several years now. Considering the fact that the Guild Wars development team over at ArenaNet is made up of ex-Blizzard folks, you're bound to see some similarities between the games. Or, as is more accurately the case, you'll see some vast differences between the games, as ArenaNet's Jeff Strain and Mike O'Brien set out to make an experience that is unlike any they've worked on at Blizzard.

So in this guide, we're going to break down several gameplay elements between the two games, and compare them for those who may only be familiar with World of Warcraft. We'll go through the differences and similarities between questing, combat, graphics and much more.

Follow along to the comparison of Questing in an instanced world>>

 

      

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More Guild Wars News

(Click to read)



Jul 29, 2008 06:00:00 PM

Guild Wars : ArenaNet will not show Guild Wars 2 at PAX


Jul 28, 2008 02:00:00 PM

Guild Wars : One Shots: Forgotten in the Crystal Desert


Jul 26, 2008 02:00:00 PM

Guild Wars : One Shots: On Beacon's Perch


Jul 26, 2008 08:00:00 AM

Guild Wars : The Daily Grind: How much instancing is too much?


Jul 21, 2008 03:30:00 PM

Guild Wars : Guild Wars new player guide wrapup


Jul 16, 2008 04:30:00 PM

Guild Wars : Guild Wars Wintersday in July event


Jul 16, 2008 02:00:00 PM

Guild Wars : One Shots: Shiverpeaks snow


Jul 15, 2008 01:56:00 PM

Guild Wars : NCsoft Europe Community Day at the Games Convention 2008


Jul 11, 2008 08:30:00 AM

Guild Wars : Dwell On It: Asking directions


Jul 10, 2008 05:30:00 PM

Guild Wars : Guild Wars Guru GvG Challenge 2008 starts this weekend


Jul 10, 2008 02:00:00 PM

Guild Wars : One Shots: On the Istani Coastline


Jul 09, 2008 01:00:00 PM

Guild Wars : Back to the Future: A guide to GW's Hall of Monuments


Jul 05, 2008 04:00:00 PM

Guild Wars : ArenaNet to host 2nd annual PAX afterparty


Jul 04, 2008 10:00:00 AM

Guild Wars : Guild Wars skill update: The nerfing of Shadow Form


Jul 04, 2008 08:30:00 AM

Guild Wars : Dwell On It: A sudden chill


Jul 03, 2008 02:00:00 PM

Guild Wars : One Shots: Not a warm summer screen


Jun 29, 2008 10:00:00 AM

Guild Wars : Jess Lebow interview


Jun 01, 2008 12:00:00 PM

Guild Wars : Make NCsoft machinima and win some swag


May 30, 2008 08:00:00 AM

Guild Wars : The Daily Grind: Why can't Earth have a fantasy MMO?


May 15, 2008 07:00:00 AM

Guild Wars : NCsoft begins selling 14-day MMO trials at retail


Apr 18, 2008 04:00:00 PM

Guild Wars : Player vs. Everything: Coolest classes ever


Apr 05, 2008 11:00:00 AM

Guild Wars : Lineage 2 and Guild Wars get online game manuals


Jan 18, 2008 06:00:00 PM

Guild Wars : Our chat with NCsoft's new president


Jan 11, 2008 07:30:00 AM

Guild Wars : WeGame records their way into my heart


Dec 12, 2007 09:30:00 AM

Guild Wars : MMO subscriptions report -- who is beating whom?


Dec 06, 2007 03:00:00 PM

Guild Wars : As the Worlds Turn: Neverending Stories


Dec 05, 2007 09:30:00 AM

Guild Wars : O Death, where is thy sting?


Dec 04, 2007 02:00:00 PM

Guild Wars : One Shots: We took the red pill!


     
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