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Latest EverQuest 2 News Updates and Reviews Updated daily




EverQuest 2 : Player Consequences: Getting back to Grouping

By: Gabriel Runfeldt   Sep 04, 2008 01:00:00 PM     News Item: 4969

Filed under: World of Warcraft, Game mechanics, Warhammer Online, PvE, Player Consequences

It's no secret that modern MMO design has changed drastically in the years following World of Warcraft. The secret of the game's success has been the topic of discussion for every gaming blog and review site for the past four years. Yet while everyone tends to focus on what World of Warcraft did right, there are a few areas where the game underperforms. In particular, the grouping and guild systems seem to encourage quid pro quo relationships between players as they are leveling or gearing up their characters. That's not to say that Blizzard was trying to discourage strong bonds between players, but more that they were concentrating on making one of the first solo friendly games in the genre. They eventually reached this goal by developing the questing system we now see emulated in almost every modern game. Unfortunately, this focus on solo questing has had some major unintended consequences for those who like leveling in groups.

As long as World of Warcraft remains the top performing MMO on the market most game developers are going to assume that only the minority of players actually prefer grouping. I've seen people compare the subscription numbers of World of Warcraft to games like EverQuest 2 to support this argument. It's obvious that most players would rather keep the solo friendly format then be forced back into the days of required grouping. However, the situation doesn't require that MMOs have to be designed to cater to just one style of gameplay. Some minor changes could be implemented in modern questing and leveling design, which would greatly encourage cooperative grouping. Most MMOs that are oriented on solo questing only discourage grouping by accident and not on purpose. Still some of these "accidents" tend to be very annoying to anyone trying to level with a group of friends.

Continue reading Player Consequences: Getting back to Grouping

 

      

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EverQuest 2 : MMO features that haven't made it into Warhammer Online

By: James Egan   Sep 03, 2008 05:00:00 PM     News Item: 4949

Filed under: Fantasy, Game mechanics, Warhammer Online, Opinion


Among the legions of fortunate Warhammer Online fans that have played through beta and the preview weekend is Syp from the Waaagh! blog. He's always entertaining and it's clear he's passionate about Warhammer Online. So when he writes about features in other MMOs that he'd like to see in WAR, you know he's not bashing a game that's not even out of the gate yet. Rather, he's genuinely looking at ways the game could be better.

Syp puts forth his ideal WAR feature set, which includes capturable and trainable pets similar to World of Warcraft's system and the player-created content and sidekicks of City of Heroes. Syp would also like to see WAR include an in-game music player like EVE Online, and other features drawn from Everquest 2 and Lord of the Rings Online. Have a look at the Waaagh! "10 features" post and see if you agree with him on what could make Warhammer Online a better title.
Warhammer Online Coverage Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

 

       

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EverQuest 2 : EverQuest II Game Update 48 now live!

By: Michael Zenke   Sep 03, 2008 12:00:00 PM     News Item: 4935

Filed under: Fantasy, EverQuest II, Patches

Who knew corporations could be so sneaky? Sony Online Entertainment has snuck up on the EverQuest 2 playing populace with a brand-new game update! GU48:Breaking Ground has dropped onto the live servers adding a ton of new content to the world of Norrath for players of SOE's flagship game. Here are the highlights of this massive patch:
  • The Guild Hall Event! The cities of Qeynos and Freeport are busily working to build guild housing for EverQuest 2's mightiest organizations. You can help out!
  • Veksar! We first noted the addition of this dungeon back in the Senior Producer's letter to the players, but it's great to see it finally in-game. The dungeons acts as a 'teaser' for content in the upcoming expansion and is appropriate for characters at the highest levels.
  • Everfrost Overhaul! The first in what is likely to be a series of zone re-makes sees this icy realm given much better level progression, more solo content, and even a more intuitive design.
  • Shiny new armor! Armor appearances have been updated and improved across the board, with brand new writs and quests for the non-adventuring-inclined.
  • Tons more, including more zone tweaks, gameplay changes, the addition of a 'guild points' system, UI fixes and spell changes!
You can check out the full and unadulterated patch notes below the cut. Thanks to Stargrace for the tipoff!

Continue reading EverQuest II Game Update 48 now live!

 

      

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EverQuest 2 : News from the Wider MMO World: September 2, 2008

By: Akela Talamasca   Sep 02, 2008 11:00:00 AM     News Item: 4844

Filed under: At a glance, Betas, Fantasy, Sci-fi, Dark Age of Camelot, Dreamlords, Fallen Earth, Flyff, Events, in-game, Expansions, Forums, Game mechanics, Lore, MMO industry, New titles, News items, Free-to-play, Massively meta, Saga, Grand Chase


The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.

Dreamlords the Reawakening makes deal to move to Russia
Lockpick Entertainment has signed an agreement with Akella Games, Russian distributors of Planetside, Everquest 2, and Pirates of the Burning Sea, to localize and distribute Dreamlords the Reawakening. "Our goal is to reach out to new audiences and the Russian market is fast growing and with Akella's expertise we're able to do just that," said David Rosén, CEO of Lockpick Entertainment. "We hope that collaboration between our two companies will benefit both parties and that such an interesting genre will draw gamer's attention" said Alexander Trifonov, Managing Director of Akella Online. Closed beta testing is expected to begin in early September.

Pet Evolution Manuals debut on Grand Chase
Three different Pet Evolution Manuals are available at the shop in Grand Chase, allowing knights to evolve their pets at levels 0, 20, and 40. There will also be prizes for each knight that evolves and raises their pet to level 10. Prizes for winning pets include nutrient shots, pet food, gacha coins, and pet skills. Additionally, players who log on between the hours of 4 and 8 PM every day will receive double xp and double gp, in the Afterschool Adventure Hour.

Continue reading News from the Wider MMO World: September 2, 2008

 

      

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EverQuest 2 : One Shots: An overload of Orcs

By: Krystalle Voecks   Aug 31, 2008 03:00:00 PM     News Item: 4815

Filed under: Fantasy, Screenshots, EverQuest II, One Shots


Today's One Shots shows a heroic shot from EverQuest II, showing a brave adventurer who just happened to run up against one too many Orcs. This screenshot comes in to us from Korvin, who plays a Shadowknight in EverQuest II, and said he ran up against this band of nasty orcs in the Commonlands. We understand he also cleaned their clocks, so huzzah to you on your victory, Korvin!

Have you taken on a group when you thought the odds were impossible and triumphed? All screens, all topics, all games are welcome; from the silly to the sunny to the scary! Just bundle them up and send them to us here at oneshots AT massively DOT com. It's more fun than letting them gather virtual dust in your screenshot folder.
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EverQuest 2 : Take a visual tour of EverQuest II: The Shadow Odyssey's new dungeons

By: Samuel Axon   Aug 30, 2008 08:00:00 PM     News Item: 4805

Filed under: Fantasy, Screenshots, EverQuest II, Expansions, Wallpapers


EverQuest II's The Shadow Odyssey expansion is set to launch this November. In addition to heritage quests and the shard reward system, the expansion will add an EverQuest classic -- the dungeon of Guk. And in the days leading up to the launch, EQ2 players will get to start exploring another dungeon: Veksar.

To build up anticipation, SOE is rolling out articles, screenshots, and concept art related to the two new dungeons. For Guk it put together a series of lore-oriented postcards and images explaining what the place is all about, culminating in some concept art wallpapers. The Veksar article is a little more traditional in its presentation, but the substance is all there. We've put together in a gallery all the images from both of those tours.

SOE also released concept art for guild halls, which will be implemented soon. Guild halls date back to Meridian 59 and text MUDs before it, but for some reason they've been out of vogue in the 21st century.
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Well met, fellow Norrathian! Make sure to check out all of our coverage of the next EverQuest II expansion, The Shadow Odyssey as well as Seeds of Destruction, the next expansion to EverQuest!

 

       

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EverQuest 2 : FFXI Combat Buddy System Incoming

By: Morvelaira   Aug 29, 2008 10:47:32 PM     News Item: 4788

Like Everquest II, but different

Final Fantasy XI will soon be coming out with a new "Level Sync" system, designed to help people differing levels gain experience together. It will basically work like a normal group, only everyone's level will be scaled down to the same level as a target player. Note: I said scaled DOWN... not up.

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.

At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

For more information on the new "Level Sync" system, please check the Final Fantasy XI Official Site.


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EverQuest 2 : Mythic's Jacobs: WoW Killer Only $100 Million

By: Medeor   Aug 29, 2008 06:38:12 PM     News Item: 4783

How many commas are in a gagillion?

Hold your pinky to your mouth and say it with me, "One Billion Dollars." Then look awkwardly around and sense the stares from nonbelievers, rethink your position, and then say this, "One hundred million dollars." This should meet with acceptance and we can fade to black.

After setting the interwebz on fire a while back with a statement that a billion dollars would be required to compete with World of Warcraft, Activision has brought out some naysayers to their "ridiculous numbers" as Mythic Entertainment's Mark Jacobs calls it.

Mister Jacobs probably has a pretty good handle on real costs. He can take a look at his actual development costs for a game about to launch, Warhammer Online, and use a multiplier, and maybe a big multiplier to determine how to compete against a four-year old juggernaut in WoW. Jacobs would not comment on how much it cost to produce WAR except to say it was less than $100 million but still a lot of money. In addition to the discussion on battling for the top spot, Mark did describe his vision of success for WAR:

"Would I like us to be number one? Well, of course. Do we have to be number one to be successful? No. I want us to be no less than number two; that would make me very happy.” For the number two spot, Jacobs reasoned that “Warhammer” would need at least a half-million subscribers, which he guessed was close to what “Final Fantasy” and “EverQuest 2” have now. “Let’s just say north of half a million would mean we’re successful. Now how a far north? I wouldn’t mind being a little bit cold.”

Interesting take on the projected FF and EQ2 numbers. Read the rest of the interview at MTV.


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EverQuest 2 : Ask Massively: Second chances in MMO's

By: Kevin Stallard   Aug 28, 2008 04:00:00 PM     News Item: 4186

Filed under: MMO industry, Opinion, Ask Massively

I'm feeling a bit cranky these days, so for this week's Ask Massively, I thought that I'd give you all my unvarnished opinion instead of kissing your collective backside in order to generate a few more page hits. Get your claws out for this one, folks. This nugget of truth is going to hurt a little.

Why do MMO's only have 1 shot when they change so *drastically* over time?

Games such as EQ2, DDO, Vanguard, Tabula Rasa, perhaps AoC...

6 months to a year later when the game is good and bursting with content etc. Why do players always chime the mantra "Too little too late" and perfer to just wait for the "next big thing" instead of re-visting these other games?

I understand feeling burnt for not getting everything at launch, but who cares? if the game has everything you wanted *now* who cares about the past when it *didnt*?

I just dont get it.

-Ding Dong Dang

Continue reading Ask Massively: Second chances in MMO's

 

      

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More EverQuest 2 News

(Click to read)



Aug 27, 2008 10:00:00 AM

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Aug 25, 2008 02:30:00 PM

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Aug 16, 2008 08:00:00 AM

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Aug 15, 2008 11:15:00 PM

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Aug 15, 2008 11:00:00 PM

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Aug 15, 2008 10:45:00 PM

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Aug 15, 2008 10:30:00 PM

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Aug 15, 2008 10:15:00 PM

EverQuest 2 : Exploring The Shadow Odyssey with EQII Senior Producer Bruce Ferguson


Aug 15, 2008 10:00:00 PM

EverQuest 2 : SOE announces the next EverQuest II expansion: The Shadow Odyssey


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Jul 31, 2008 01:00:00 PM

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Jul 23, 2008 10:30:00 AM

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Jul 19, 2008 01:00:00 PM

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Jul 19, 2008 03:30:00 AM

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Apr 01, 2008 11:00:00 AM

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Mar 17, 2008 09:00:00 AM

EverQuest 2 : Celebrating St. Patrick's Day MMO-style


Feb 16, 2008 10:00:00 PM

EverQuest 2 : Sony Online Entertainment is looking for interns


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EverQuest 2 : MMO subscriptions report -- who is beating whom?


     
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