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Dark Age Of Camelot : News from the Wider MMO World: September 2, 2008

By: Akela Talamasca   Sep 02, 2008 11:00:00 AM     News Item: 4844

Filed under: At a glance, Betas, Fantasy, Sci-fi, Dark Age of Camelot, Dreamlords, Fallen Earth, Flyff, Events, in-game, Expansions, Forums, Game mechanics, Lore, MMO industry, New titles, News items, Free-to-play, Massively meta, Saga, Grand Chase


The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.

Dreamlords the Reawakening makes deal to move to Russia
Lockpick Entertainment has signed an agreement with Akella Games, Russian distributors of Planetside, Everquest 2, and Pirates of the Burning Sea, to localize and distribute Dreamlords the Reawakening. "Our goal is to reach out to new audiences and the Russian market is fast growing and with Akella's expertise we're able to do just that," said David Rosén, CEO of Lockpick Entertainment. "We hope that collaboration between our two companies will benefit both parties and that such an interesting genre will draw gamer's attention" said Alexander Trifonov, Managing Director of Akella Online. Closed beta testing is expected to begin in early September.

Pet Evolution Manuals debut on Grand Chase
Three different Pet Evolution Manuals are available at the shop in Grand Chase, allowing knights to evolve their pets at levels 0, 20, and 40. There will also be prizes for each knight that evolves and raises their pet to level 10. Prizes for winning pets include nutrient shots, pet food, gacha coins, and pet skills. Additionally, players who log on between the hours of 4 and 8 PM every day will receive double xp and double gp, in the Afterschool Adventure Hour.

Continue reading News from the Wider MMO World: September 2, 2008

 

      

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Dark Age Of Camelot : EA's Gibeau on WoW, WAR and Spore

By: Medeor   Sep 01, 2008 08:23:45 PM     News Item: 4886

EA's Gibeau discusses WoW killing in a kinder gentler way.

Citing his multiple level 70 World of Warcraft characters as background, Frank Gibeau brings out some interesting thoughts and numbers during his discussion with Gamespot. Obviously EA is getting ready to ship Warhammer Online, but Frank doles out some information before discussing how WoW has become the killer app:

"There's always that ultimate killer app that comes out and creates a mass-market opportunity, and WOW is that for the MMO category. And what they've done is create millions and millions of players who are now comfortable with the way MMOs play, they're comfortable with the models, and they're looking for more."

In other news, Frank discusses the other two MMOs that EA already has (Ultima Online and Dark Age of Camelot) and that DAoC still has over 100,000 subscribers and is quite profitable. That surprises me to some degree, but I say good on them. While Frank didn't divulge any new information on the KOTOR MMO, he did say that he is:

"... no longer greenlighting games that are single-player only, even console products. They have to have deep online modes because that's where our fans are spending a lot of time and, frankly, that's where a lot of the value in the IPs we create can really take hold."

This is extremely telling in that the game developers are finally getting the fact that players want to play with each other in addition to against each other. To take hold, a game has to offer that ongoing relationship with the players. Speaking of growing arms and relationships, for those of you salivating waiting for Spore, Frank discusses how they plan on handling the issues of "Sporn":

"Ah, sporn. Well, we have filters and parental controls, so if people are of age, they can see it if they want to see it. On our servers, we've got very vigorous controls and are going to keep it out. But you can create whatever you want and upload it to YouTube. That's the beauty of Spore, in a way--it goes where your creativity takes you, and isn't limited to a game design. Basically, publishing Spore is like selling crayons. What you draw with them, I can't help."

Check out the rest of the interview at Gamespot.


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Dark Age Of Camelot : WAR wins the Best Online Game award at Leipzig

By: Shawn Schuster   Aug 25, 2008 06:00:00 PM     News Item: 4175

Filed under: Fantasy, Contests, Culture, Events, real-world, MMO industry, New titles, Warhammer Online


The record-setting Games Convention in Leipzig just ended and over 200,000 people are beginning the recovery process as we speak. Not only was this convention a roaring success, it has already been announced for a return to Leipzig next year as well. In addition to this, the awards have been given out for the best games of the show, and Warhammer Online nabbed the Best Online Game award.

According to their press release: "The creators of the online RPG legend Dark Age of Camelot, still so successful today, are back with Warhammer Online: Age of Reckoning. GOA squares up to the alpha male World of Warcraft with spectacular visuals, innovative play modi, neat control and an enormous, appealing fantasy world." Our congratulations goes out to the folks at EA Mythic as we (im)patiently wait for September 18th to arrive!

 

       

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Dark Age Of Camelot : EA Mythic reclaims original Mythic Entertainment name

By: Matt Warner   Jul 11, 2008 09:30:00 AM     News Item: 4288

Filed under: Fantasy, Dark Age of Camelot, MMO industry, New titles, Warhammer Online


It was only a name change! Remember when Mythic Entertainment, the force behind Dark Age of Camelot and Warhammer Online sold out and got slapped in the face with the EA brand? Many gamers associate a stigma to EA and were disheartened by the name retrofitting that took place in 2006. In an interesting twist, Mark Jacobs announced yesterday that EA Mythic has reclaimed the Mythic Entertainment name. As to why, according to Jacobs it's as simple as EA wanting to reinvent itself. EA's recently acquired studios Bioware and Pandemic retained their identities.

In an MMORPG.com interview conducted by Jon Wood, Jacobs explains the new rationality being employed by John Riccitiello, CEO of Electronic Arts. EA wants studios functioning as their own city states with more creative freedoms and maneuverability, an example Riccitiello uses in a February 10th Gamasutra article. It's important to note that even with the name change Mythic Entertainment is still a part of Electronic Arts. (Duh!) Mark Jacobs also confirmed that the company will be revealing a new logo soon.

Two more Warhammer Online announcements are planned for later today. What will they be? It could be about the Collector's Edition pre-orders, a release date, or worse another delay. We will keep you posted.

 

       

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Dark Age Of Camelot : The latest news from Dark Age of Camelot

By: Brenda Holloway   Jun 30, 2008 04:00:00 PM     News Item: 4287

Filed under: Fantasy, Dark Age of Camelot, Game mechanics, News items

There's news and views aplenty in the latest dispatch of helpful information and answered questions in this week's Camelot Herald! Each week, the enigmatic oracles in EA Mythic's stone fortress come down from their golden throne rooms to answer questions. This week's cover druid maces -- that look like hammers. That can't be right (and isn't!). Also mentioned -- how to invite people into invitation-only battering rams, how to open your house to all guild members of a certain rank, and how to find a certain very shy pig.

The Camelot Road Trip hits San Diego on July 26th, so if you would like your Dark Age of Camelot questions answered in person -- and you can get to San Diego -- RSVP so they know you're coming.

 

       

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Dark Age Of Camelot : DAoC Grab Bag Q&A regarding patch 1.94

By: Shawn Schuster   Jun 16, 2008 01:00:00 PM     News Item: 4286

Filed under: Fantasy, Dark Age of Camelot, Forums, Game mechanics, Interviews, Patches

In this week's Grab Bag for Dark Age of Camelot, we're treated to yet another of what we'd expect from this aptly-named Q&A session from the Herald. The Bearded Wonder and the Balancinator answer eleven questions this time, each with their own focus on what the game has to offer with the upcoming patch 1.94.

One interesting question centers around rest XP, and how certain locations give more rest XP for players. This question brings up a great point about how the rest XP should be higher in the housing zones, as opposed to the capital city zones, which would make perfect sense. Another question asks about expanded vault space, for which the Bearded Wonder responds, "We are working on some adjustments to housing that will assist this issue indirectly. Some of these changes can be seen in 1.94 that is coming up." It looks like this new patch will be full of goodies for us all!

 

       

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Dark Age Of Camelot : Should EA Mythic offer an all-in-one pass for its games?

By: Michael Zenke   Jun 13, 2008 05:30:00 PM     News Item: 4285

Filed under: Fantasy, Dark Age of Camelot, Business models, Warhammer Online, Ultima Online

The Green Skin has up a post wondering about the future of EA Mythic as an MMO service provider. At this point, the EA subsidiary is now responsible for three separate virtual worlds: Ultima Online, Dark Age of Camelot, and the in-development Warhammer Online. Snafzg ponders the great cross-promotion that Sony Online Entertainment gets from its Station Access program, considering whether the same sort of offering would be worthwhile for Mythic's games.

Certainly, other multi-MMO publishers have considered similar services. NCsoft has made no secret of their intention to eventually offer a pass of some sort for their games. Turbine, likewise, has previously indicated they aren't opposed to the idea. With EA also sponsoring the development of BioWare's as-yet-unnamed title, the possibility exists that Mythic's games could exist on the same subscription as the RPG legends' offering.

If EA offered a 'golden ticket' for all of its MMOs, would you subscribe?

 

       

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Dark Age Of Camelot : DAoC turns old school with their new Origins server

By: Shawn Schuster   Jun 03, 2008 05:30:00 PM     News Item: 4284

Filed under: Fantasy, Dark Age of Camelot, Events, in-game, Game mechanics, Education

After some recent hints distributed throughout the community, and a poll asking players their opinion on the matter, EA Mythic has decided to go ahead with their newest Origins project. This will introduce players to a blast from the past on a separate "Old Frontiers" server that will use the original rulesets from when the game first launched. Of course, certain game improvements will stay, so it won't be exactly as it was back then, but they're trying this out to see how well it is received by the community.

If you have any questions about how this will work exactly, there are some comprehensive resources posted in FAQ form, and on several forums. Plus, the team will be participating in a live IRC Q&A on Wednesday, June 4th and Thursday, June 5th. One will be held at 6:30 pm EDT for the benefit of their East Coast players, and the other will be held at 9:30 pm EDT for the West Coast players.

 

       

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Dark Age Of Camelot : Massively goes to WAR: The early days of Mythic Entertainment

By: Michael Zenke   Jun 03, 2008 09:30:00 AM     News Item: 4283

Filed under: Dark Age of Camelot, Culture, MMO industry, Warhammer Online, Massively Interviews

Thursday afternoon Christian Bales and Josh Drescher sat down with us to discuss the Living Guild system in Warhammer Online. We did, at length, and you'll see the results of that discussion on the site later today. In the midst of all that information, though, we got to talking about their early days at Mythic Entertainment. Unlike many of the AAA MMO developers today, Mythic originally started out as a 'garage-style' development house.

It's hard to imagine today, walking the halls of EA Mythic's corporate office space, but the duo's tales of antenna-based internet service, hallway offices, and legacy code make for a great reality check on the modern MMO marketplace. Read on below the cut for stories that will make you very glad to be working in a cubicle ...

Continue reading Massively goes to WAR: The early days of Mythic Entertainment

 

      

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