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Ultima Online : Richard Garriott: 'Exceptionally unusual pressures' helped tank Tabula Rasa

Dec 13, 2011 10:30:00 AM     News Item: 17574

Filed under: Sci-fi, Interviews, MMORPG industry, Tabula Rasa

Tabula Rasa
What truly happened with the sad tale of Tabula Rasa, the scifi MMORPG that had the full backing of Richard Garriott and NCsoft -- and yet lasted only 15 months before being shuttered? For the full scoop, it's good to go right to thecause: General British himself.

Garriott sat down with Eurogamer for a candid dissection of what went wrong with Tabula Rasa. Ultimately, he feels that he did not do enough to make the game the best it could've been. Initially, Garriott's team brought on several Asian creators to help shape the title to be pleasingto the Eastern market.

The partnership didn't work out, and after two years the team basically started over. By then, Tabula Rasa was already struggling. "So Tabula Rasa started its two-year late restart under exceptionally unusual pressures and with understandable corporate dissubstence, which made it very difficult to finish," he said.

Garriott then acknowledges that the MMORPG's failure has caused gamers to be wary about his future projects: "Since Ultima Online was a fair time back and Tabula Rasa had its troubles, it makes perfect sense that citizens would go, 'I'm cautious as to what my expectations are.'"

Richard Garriott: 'Exceptionally unusual pressures' helped tank Tabula Rasa Tue, 13 Dec 2011 10:30:00 EST.

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Ultima Online : Garriott's Ultimate RPG 'clearly the spiritual successor' to Ultima

Dec 12, 2011 11:30:00 AM     News Item: 17570

Filed under: Fantasy, Game mechanics, Interviews, MMORPG industry, New titles, News items, Ultima Online, Sandbox

Ultima Online - gaggle of gamers gaggling
The Richard Garriott crazy train is heading toward a section of track that long-time fans of the gaming god might actually appreciate. In a new conversation with Eurogamer, the man behind Ultima Online talks a little less about his recent foray into social casino games and a little more about what might be Ultima Online 2.

Yes, we've seen the UO sequel smoke before. This time, though, there may be fire. "We've actually talked to Electronic Arts about [Garriott heading Ultima Online again]. I would love to have access to the Ultima property. We've had discussions at very high levels with Electronic Arts about access to the property," he explained.

Regardless of any EA deals, Garriott says that his new Ultimate RPG is "clearly the spiritual successor of the Ultima series."

Garriott's Ultimate RPG 'clearly the spiritual successor' to Ultima Mon, 12 Dec 2011 11:30:00 EST.

     Comments

Ultima Online : The Daily Grind: Should MMORPGs offer respecs?

Dec 12, 2011 08:00:00 AM     News Item: 17569

Filed under: Classes, Game mechanics, MMORPG industry, belief, The Daily Grind, Miscellaneous

Glitch skill tree
MMORPGs last for so long that you're almost guaranteed to get bored or make a mistake at some point during toondevelopment. Most games know this and allow you a do-over, be it through unlearning skills in sandboxes like Glitch and Ultima Online or respecing talent point choices in World of Warcraft. Lest your choices be trivialized, certain games insist on making respecs prohibitively expensive; City of Heroes and Champions Online even charge real money for respecs should you deplete your in-game allotment.

But other MMORPGs simply provide no outlet for a do-over at all, like Star Wars: The Old Republic, which currently locks you into your advanced class choice at level 10, long before you're actually capable of making that kind of decision. While the devs are still debating respecs as a post-commence addition, a surprising number of gamers are vehemently opposed to the entire model on the grounds that it makes toonchoices irrelevant.

What say you -- should all games have respecs, or are do-overs just another form of "easymode"?

Every morning, the bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Should MMORPGs offer respecs? Mon, 12 Dec 2011 08:00:00 EST.

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Ultima Online : Rise and Shiny recap: Ultima Online

Nov 13, 2011 02:00:00 PM     News Item: 17875

Filed under: Fantasy, Video, Culture, belief, Ultima Online, Hands-on, Humor, Rise and Shiny, Livestream

Ultima Online cover art
This might sound silly, but my life is super rough. Well, OK, hardly rough at all, and I'm eternally thankful for that. But once in a while, a feeling of burn-out starts to creep into my everyday gaming life, and I need to take a vacation from the constant search for new titles and trolling through gaming forums to recharge my batteries. It might sound completely dorky, but I can understand how actors can seem so insane: They are. Sometimes you just need to play a good, juicy role to reset your creative self.

There are certain games that we can always go back to, games that will instantly provide a feeling of nostalgia for those of us who have played them before. Ultima Online is one of those games, and it might just be the perfect example of a game that we can use as comfort food for our restless gamer hearts.

So I spent an official week taking a look at the game (again) and found about what I'd expect. Click past the cut!

Continue reading Rise and Shiny recap: Ultima Online

Rise and Shiny recap: Ultima Online Sun, 13 Nov 2011 14:00:00 EST.

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Ultima Online : Richard Garriott describes his 'ultimate' RPG

Nov 10, 2011 10:00:00 AM     News Item: 17874

Filed under: MMORPG industry, Ultima Online, Humor, Miscellaneous

Richard Garriott
Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons & Dragons. Starting with BASIC games on his school's teletype and moving up through the modern era of MMORPGs, Garriott facts how he's been pursuing a dream of creating and refining one RPG to rule them all.

He doesn't have kind words for how Ultima Online's shaped up since his absence, however, saying that elements like Elves and Ninjas were added against his wishes.

"This is only ashortexample of why and how Ultima has drifted away from Richard Garriott, but I have not drifted away from Ultima," he writes. "It is clear to me that I, Richard Garriott, am an essential ingredient of at least the Ultimate Ultima, if not more broadly the Ultimate RPG. Perhaps one day, now that the citizens who pushed me out of EA more than a decade ago are long since gone, EA will recognize that together, we could rebuild that franchise in a way that they have failed to do in the intervening years. Richard Garriott is an essential ingredient in the Ultimate Ultima!"

He ends his passionate speech with a few glimpses into the design for this "ultimate" RPG that he and his team are currently designing: "You will have customized Avatar homesteads and real roles to play in a deep, beautifully realized highly interactive virtual world. It will have virtues and the hero's journey reflected back to the gamer. It will have the best of synchronous and asynchronous features in use. Fiction will support your arrival from earth into this new world. I even hope to make maps, coins and other trinkets obtainable to gamers of the game."

Richard Garriott describes his 'ultimate' RPG Thu, 10 Nov 2011 10:00:00 EST.

     Comments

Ultima Online : Ultima Online producer's letter promises revitalization of classic substence

Nov 07, 2011 09:00:00 PM     News Item: 17873

Filed under: Fantasy, Game mechanics, Patches, News items, Ultima Online, Dungeons

Bree's (old) house in Ultima Online :D
Did youspeculatewho was captaining Ultima Online since Calvin "Uriah" Crowner left his role as producer earlier this fall? Apparently, it's been none other than Jeff Skalski, who in recent times penned a producer's letter to introduce himself to the UO-faithful. In it, he explains that his goals for the grand-daddy of MMORPGs include heavily increasing the team's interaction with the community, implementing weekly Q&A sessions, squashing bugs, and "breathing life back into areas that have long been forgotten," i.e., revamping older substence.

In fact, some of that older substence -- Shame, one of the original and iconic anti-virtue dungeons in classic Britannia -- is due for its revamp sooner rather than later. Publish 73, now on the test server, retools Shame with a truly massive itemization overhaul and difficulty scaling as gamers descend the dungeon's depths.

Ultima Online producer's letter promises revitalization of classic substence Mon, 07 Nov 2011 21:00:00 EST.

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Ultima Online : MMORPGbility: Ten terrific titles for this nifty new netbook

Nov 04, 2011 03:00:00 PM     News Item: 17791

Filed under: belief, Ultima Online, Free-to-play, Browser, Mobile, Hands-on, Casual, MMORPGRTS, Mabinogi, Kids, Wizard101, Sandbox

Inspiron Duo picture
I point outed this new gaming toy of mine last week, and it finally arrived. I immediately loved how it felt and weighed. Sure, there are lighter netbooks, but many of them feel more fragile. This Inspiron Duo has a rubberized edging to it, and the flip-screen feels snappy but firm. I was happy right away. It's a higher-quality netbook with a decent-quality tablet included.

After I tweaked it and purged it of bloatware, I had to get some games going on it, and not just casual Facebook games but real MMORPGs. I spent a few days going through my list of titles to see which ones would work on the netbook and how many will work well with the touchscreen. I wanted games that would give a normal netbook fits but not lag excessively. Note that my netbook's screen is 1366x768, while the cheapest ones out there are normally 1024x600. Adjustments might need to be made there. I came up only with 10 games for now, but anticipatemore in the future.

Click past the cut to see the list!

Continue reading MMORPGbility: Ten terrific titles for this nifty new netbook

MMORPGbility: Ten terrific titles for this nifty new netbook Fri, 04 Nov 2011 15:00:00 EST.

     Comments

Ultima Online : EverQuest joins Ultima Online in GDCOA's Hall of Fame

Oct 13, 2011 09:00:00 AM     News Item: 17682

Filed under: Fantasy, EverQuest, Events, real-world, MMORPG industry, Event Coverage

GDCOA
EverQuest may not be the recent hotness that everyone's talking about, but its impact on the MMORPG genre continues to be felt to this day. As such, it's great to see this classic game reaping its reward, as the Game Developers Choice Online Awards inducted EQ into the Hall of Fame yesterday.

EverQuest was chosen for its lengthy advancements in MMORPG gaming, including it's spotlight on raiding and guild improvements. It now joins old-time competitor Ultima Online as the only other title in GDCOA's Hall of Fame.

Sony Online Entertainment's John Smedley graciously accepted the honor: "When we set out to create EverQuest, many felt it was an unattainable stretch of the imagination. As it turns out, EverQuest exceeded even our wildest expectations. Twelve years later, we are about to release its 18th expansion, and have big plans for its future. We are incredibly proud of its impact on the industry and the community we have built. Tonight's honor is a testament to the hard working individuals who have contributed to EverQuest -- both past and present."

EverQuest joins Ultima Online in GDCOA's Hall of Fame Thu, 13 Oct 2011 09:00:00 EST.

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Ultima Online : The Game Archaeologist answers Asheron's Call 2: The highlights

Oct 04, 2011 06:00:00 PM     News Item: 17578

Filed under: Fantasy, Asheron's Call, Classes, Expansions, The Game Archaeologist

Asheron's Call 2
MMORPG sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMORPG studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal gamerbases -- are not always conducive to such projects. More often than not, a sequel to an online game becomes its ancestor's main competition, which is not a desirable outcome for the studio.

Perhaps back in the early 2000s, studios simply didn't know better. There's good evidence that the classic "hit video games need a sequel" mindset ran rampant across the industry, from the multiple attempts at Ultima Online 2 to the release of the don't-call-it-a-sequel sequel of EverQuest II. Perhaps creators didn't realize that MMORPG gamers didn't necessarily want to be uprooted and moved to a new game every few years.

While sequels, spin-offs and remakes are still present, the genre learned a hard lesson with Asheron's Call 2 in the first half of the decade. Asheron's Call was a success on Microsoft and Turbine's behalf, and a sequel -- with vastly improved graphics and deeper gameplay -- seemed like a rational next step. Unfortunately, it was a Greek tragedy in the making, destined for a short but memorable life in our world.

This month we're going to look at the brief shining star of Asheron's Call 2 and get all sorts of misty-eyed romantic over it!

Continue reading The Game Archaeologist answers Asheron's Call 2: The highlights

The Game Archaeologist answers Asheron's Call 2: The highlights Tue, 04 Oct 2011 18:00:00 EST.

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More Ultima Online News

(Click to read)



Sep 30, 2011 10:00:00 AM

Ultima Online : Ultima Online celebrates 14 years


Sep 08, 2011 10:00:00 AM

Ultima Online : The Perfect Ten: Non-vanilla worldrulesets


Sep 03, 2011 08:00:00 AM

Ultima Online : The Daily Grind: Would you play another Ultima MMORPG?


Sep 02, 2011 02:00:00 PM

Ultima Online : Some Assembly Required: Is the sandbox dead?


Jul 20, 2011 10:00:00 AM

Ultima Online : Ultima Online begins testing Publish 71.0


Jul 05, 2011 01:00:00 PM

Ultima Online : The Game Archaeologist and the What Ifs: Ultima X: Odyssey


Jun 28, 2011 08:00:00 PM

Ultima Online : The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin


Jun 23, 2011 06:30:00 PM

Ultima Online : Anarchy Online celebrates 10 years this weekend


Jun 16, 2011 02:00:00 PM

Ultima Online : The Perfect Ten: Shapeshifters


May 27, 2011 09:30:00 PM

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May 19, 2011 11:30:00 AM

Ultima Online : The Perfect Ten: Sequelitis


May 12, 2011 08:00:00 AM

Ultima Online : The Daily Grind: Does Vanguard's diplomacy system deserve another shot?


Apr 16, 2011 12:00:00 PM

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Mar 30, 2011 08:00:00 PM

Ultima Online : Rumor: A new Ultima MMORPG might be in the works


Mar 22, 2011 11:00:00 AM

Ultima Online : Richard Garriott addresses "Third Grand Era of Games" at the 2011 LOGIN Conference


Mar 12, 2011 08:00:00 PM

Ultima Online : Ultima Online revisits dynamic substence with Magincia reconstruction


Mar 11, 2011 09:00:00 AM

Ultima Online : guide to RuneScape's wilderness and free trade


Mar 09, 2011 12:00:00 PM

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Mar 08, 2011 12:00:00 PM

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Feb 09, 2011 11:00:00 AM

Ultima Online : Ultima Online celebrates gamer's 83rd birthday in game


Feb 04, 2011 08:00:00 AM

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Jan 17, 2011 08:00:00 AM

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Jan 13, 2011 02:00:00 PM

Ultima Online : The Perfect Ten: Best non-traditional MMORPG fantasy races


Jan 04, 2011 12:00:00 PM

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Dec 30, 2010 08:00:00 AM

Ultima Online : The Daily Grind: Would you roll back a portion of your favorite MMORPG?


Dec 28, 2010 07:00:00 PM

Ultima Online : The Game Archaeologist and the year that was 2010


Dec 17, 2010 01:00:00 PM

Ultima Online : Updated: On the fifth day of giveaways, Mythic gave to me...


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Oct 22, 2010 01:00:00 PM

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Oct 11, 2010 07:00:00 PM

Ultima Online : GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online


Oct 09, 2010 07:00:00 PM

Ultima Online : GDCO 2010: Running MMORPGs for the long haul


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Ultima Online : SWG's Community Manager on in-game events


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Ultima Online : The Game Archaeologist and the Asheron Recall: The highlights


Sep 29, 2010 10:00:00 AM

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Aug 24, 2010 08:00:00 AM

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Aug 13, 2010 09:00:00 AM

Ultima Online : Game Developers Choice Online Awards to knight Richard Bartle as a "Game Legend"


Aug 06, 2010 09:00:00 PM

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May 25, 2010 12:00:00 PM

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Apr 30, 2010 11:00:00 AM

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Dec 31, 1969 07:00:00 PM

Ultima Online : Bank Renovation Results


Dec 31, 1969 07:00:00 PM

Ultima Online : Housing and Veteran Reward Issues


Dec 31, 1969 07:00:00 PM

Ultima Online : Eleventh Year Collection Items: Update


Dec 31, 1969 07:00:00 PM

Ultima Online : Eleventh Year Collection


Feb 16, 2009 08:47:21 PM

Ultima Online : Ultima Online: Kingdom Reborn Review


Dec 31, 1969 07:00:00 PM

Ultima Online : Trial Account Changes in Publish 58


Dec 31, 1969 07:00:00 PM

Ultima Online : FoF: Valentine Cupids


Dec 31, 1969 07:00:00 PM

Ultima Online : Server downtime for Publish


Dec 31, 1969 07:00:00 PM

Ultima Online : Publish 57 Update


Dec 31, 1969 07:00:00 PM

Ultima Online : Client publish Live


Dec 31, 1969 07:00:00 PM

Ultima Online : Log in Servers are Up


Dec 31, 1969 07:00:00 PM

Ultima Online : Log in Servers coming Down


Dec 31, 1969 07:00:00 PM

Ultima Online : Boat issues on Origin


Dec 31, 1969 07:00:00 PM

Ultima Online : Weekly Wedding Report


Dec 31, 1969 07:00:00 PM

Ultima Online : FoF: More than Five this Friday


Dec 31, 1969 07:00:00 PM

Ultima Online : February Event Moderator Events


Dec 31, 1969 07:00:00 PM

Ultima Online : Update From Mythic


Dec 31, 1969 07:00:00 PM

Ultima Online : 11th Year Collection of Items


Feb 01, 2009 10:15:00 AM

Ultima Online : Creating balanced virtual economies


Dec 31, 1969 07:00:00 PM

Ultima Online : FoF: Horde Minions and Pink Bunnies


Jan 27, 2009 11:39:15 PM

Ultima Online : Ultima Online: Kingdom Reborn Preview


Dec 31, 1969 07:00:00 PM

Ultima Online : Bank Renovation Contest Update


Dec 31, 1969 07:00:00 PM

Ultima Online : The Testing Process


Dec 31, 1969 07:00:00 PM

Ultima Online : FoF: Chrissay's First FoF!


Dec 31, 1969 07:00:00 PM

Ultima Online : Introducing Chrissay


Dec 31, 1969 07:00:00 PM

Ultima Online : The Casca Schedule


Dec 31, 1969 07:00:00 PM

Ultima Online : FoF: Virtue and Weddings


Jan 15, 2009 03:58:49 PM

Ultima Online : In the Trenches: The Competitive Edge


Dec 31, 1969 07:00:00 PM

Ultima Online : Stygian Abyss Update


Jan 13, 2009 09:00:00 AM

Ultima Online : Richard Garriott live on stage, one night only!


Dec 31, 1969 07:00:00 PM

Ultima Online : Fiction: Royal Decree


Dec 31, 1969 07:00:00 PM

Ultima Online : Suspicious Items: Update


Jan 12, 2009 09:00:00 AM

Ultima Online : Is MMORPG terminology invading database agendaming?


Dec 31, 1969 07:00:00 PM

Ultima Online : FoF: Exactly Five on Friday


Dec 31, 1969 07:00:00 PM

Ultima Online : TC1 Balance Testing Changes


Dec 31, 1969 07:00:00 PM

Ultima Online : Fiction: From Rags to Riches


Dec 31, 1969 07:00:00 PM

Ultima Online : Suspicious Items


Dec 31, 1969 07:00:00 PM

Ultima Online : Swamp Dragon Notice


Dec 31, 1969 07:00:00 PM

Ultima Online : Slime Event Issues


Dec 29, 2008 10:29:09 PM

Ultima Online : UPDATE - NCsoft Singled Out in Patent Infringement Suit


Dec 31, 1969 07:00:00 PM

Ultima Online : FoF: Event Moderators and Icy Patches


Dec 31, 1969 07:00:00 PM

Ultima Online : Bank Renovation: Designers Wanted!


Dec 31, 1969 07:00:00 PM

Ultima Online : All Shards to be Published


Nov 25, 2008 06:10:41 PM

Ultima Online : Tabula Rasa: Big Names, Big Games, Big Letdowns?


Nov 16, 2008 04:00:00 PM

Ultima Online : Take-Two Interactive considering subs and microtransactions for top titles


Nov 03, 2008 11:00:00 AM

Ultima Online : MMORPGGology: The price to play


Oct 21, 2008 10:00:00 AM

Ultima Online : Mark Jacobs says EA wanted to kill UO, but he saved it


Oct 16, 2008 04:00:00 PM

Ultima Online : Watch a video of Richard Garriott's geeky but enviable space voyage


Sep 27, 2008 08:00:00 AM

Ultima Online : The Daily Grind: "Are we there yet?"


Sep 25, 2008 12:00:00 PM

Ultima Online : AGDC08: Devs on why MMORPGs have a web-based future


Sep 20, 2008 11:00:00 AM

Ultima Online : What is the potential lifespan of an MMORPG?


Sep 11, 2008 12:00:00 PM

Ultima Online : Ultima Online's Stygian Abyss expansion site goes live


Sep 02, 2008 04:16:22 PM

Ultima Online : Darkfall Online Reaches Beta!


Sep 01, 2008 08:23:45 PM

Ultima Online : EA's Gibeau on WoW, WAR and Spore


Aug 12, 2008 05:00:00 PM

Ultima Online : Celebrating 10 years of EverQuest customer service volunteers


Jul 17, 2008 09:00:00 PM

Ultima Online : Behind the Curtain: Gone for good?


Jun 29, 2008 04:30:00 PM

Ultima Online : Making/Money: The Origin of the Specie


Jun 21, 2008 11:00:00 AM

Ultima Online : A fond look back at Ultima Online


Jun 13, 2008 05:30:00 PM

Ultima Online : Should EA Mythic offer an all-in-one pass for its games?


May 15, 2008 09:00:00 PM

Ultima Online : Behind the Curtain: Hard at Work?


May 13, 2008 08:00:00 PM

Ultima Online : ION 08: What can game creators learn from web 2.0?


Apr 18, 2008 04:00:00 PM

Ultima Online : Player vs. Everything: Coolest classes ever


Apr 04, 2008 05:00:00 PM

Ultima Online : The saga of Mythica (and other tales of MMORPG death and delay)


Mar 31, 2008 02:40:00 PM

Ultima Online : Visual History of MMORPGRPGs, Part I


Feb 26, 2008 10:00:00 AM

Ultima Online : GDC08: Cartoon Network's FusionFall


Feb 12, 2008 08:00:00 PM

Ultima Online : Lord British's history of violence


Feb 09, 2008 04:00:00 PM

Ultima Online : Richard Garriott is from Mars


Jan 24, 2008 05:30:00 PM

Ultima Online : Behind the Curtain: What's in a name?


Jan 23, 2008 07:00:00 AM

Ultima Online : Mythic looking for new blood to work on old games


Dec 11, 2007 11:31:00 AM

Ultima Online : Richard Garriott talks MMORPGs at GWU lecture


Dec 07, 2007 04:30:00 PM

Ultima Online : Richard Garriott to speak at GWU on December 10th


Nov 30, 2007 10:35:00 AM

Ultima Online : Live at the Independent Game Conference: Richard Garriott keynote


Nov 29, 2007 09:30:00 AM

Ultima Online : Damion Schubert seeks a different kind of grind


Nov 21, 2007 03:00:00 PM

Ultima Online : This just in: games are TiVo-licious


Nov 21, 2007 01:30:00 PM

Ultima Online : Explore Richard Garriott's secret dungeons


     
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