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Latest Ragnarok Online News Updates and Reviews Updated daily
Ragnarok Online : Ragnarok merges and renewsApr 19, 2010 09:00:00 AM News Item: 14091
Filed under: Fantasy, Ragnarok Online
When worlds collide, continents shift and several unsuspecting citizens get smooshed between it all. When worlds collide, the effects can be both good and bad. Ragnarok Online has just announced that they are merging a few of their premium worlds into a brand-new one, bringing with them all the current residents of Chaos, Loki and Iris. While there is no definite date for this event, the official merger FAQ pinpoints it down to this week.
Because of the merger, all guilds on the three previous worlds will be dissolved and need to be recreated, although the Ragnarok team has created a "pre-list" for the purpose of staving off name sniping. "God items" will be broken back down into their component parts, which will require work to reconstruct them. Finally, all toonnames following the merge will be somewhat temporary until the GM team can figure out if there are any naming conflicts or not.
While worldmergers can be unsettling, Ragnarok has a bit of upbeat news for gamers with their "Renewal" revamp, designed to eliminate a few glaring flaws and smooth over the entire gaming experience. Finally, gamers are encouraged to participate in Ragnarok's Dragon Hunting event during the entire month of May.
Ragnarok merges and renews Mon, 19 Apr 2010 09:00:00 EST.
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Ragnarok Online : Ragnarok Online cares and wants to give you free play time for being laid offDec 25, 2009 06:00:00 PM News Item: 13284
Filed under: Fantasy, Business models, Events, real-world, MMORPG industry, Ragnarok Online
Now that's some title, isn't it? Yet, the title doesn't lie -- Gravity Interactive does care and they do want to give their subscribers who have been laid off some free play time.
If you were a subscriber on Ragnarok Online International as of June 1st and you've lost your job on or after June 1st, then you're eligible for the new "Gravity Cares" agenda. All you need to do is simply fill out a short form to prove that you've lost your job and then send it over to Gravity via regular mail. Once they approve the form, you'll get a free three month subscription to Ragnarok Online so you can keep playing without having to worry so much about paying while you get back on your feet.
The agenda is certainly a nice gesture to those who have been hit by the troubled economy, and a unique offering in the MMORPG world. If you're eligible, go take advantage of it so you can keep playing with your friends.
Ragnarok Online cares and wants to give you free play time for being laid off Fri, 25 Dec 2009 18:00:00 EST.
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Ragnarok Online : Ragnarok Online II dated for 2010... finallyDec 04, 2009 08:00:00 PM News Item: 13015
Filed under: Fantasy, MMORPG industry, News items
Gravity Interactive's first major title in the Western market, Ragnarok Online, is well known for its sugary-sweetness and unforgiving experience curve. While the title proved to be a hit for the developer in the Western and Eastern markets, it's newest brother, Ragnarok Online II, doesn't share the same story.
RO II was released in 2007 to a mass-panning by the Asian market, and the game has undergone some significant revisions in that time, including a change of the engine from Unreal 2.5 to Gamebryo and an update to all of the in-game systems. However, with those systems in place, Gravity has announced that the title will be seeing a 2010 release in the Western market.
Meanwhile, the Ragnarok franchise will be expanded with a social networking game as well, marking Gravity's new spotlight on the growing social network division of games. Ragnarok Online II dated for 2010... finally Fri, 04 Dec 2009 20:00:00 EST.
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Ragnarok Online : Ragnarok Online creator to make new MMORPG in the vein of RagnarokNov 30, 2009 11:00:00 PM News Item: 12925
Filed under: Fantasy, MMORPG industry, New titles, Ragnarok Online, News items
At this year's G* Game Expo, in addition to the earlier sexy Blade & Soul gameplay video, it seems that the original creator of Ragnarok Online is working on a new MMORPG venturethat he describes as "in the same vein" as Ragnarok.
Gamasutra is reporting that Hakkyu Kim, RO's creator, is working on two new MMORPGs. One a more basic MMORPG that features the control of a single character, and another MMORPG that is done in the 2D sprites/3D backgrounds style of RO, except with a spotlight on action.
While neither of these games will be a new Ragnarok, as Gravity Interactive holds the license to the Ragnarok series, it's good to see Kim returning to his roots after his work on Granado Espada, more commonly known as Sword of the New World in the US. Ragnarok Online creator to make new MMORPG in the vein of Ragnarok Mon, 30 Nov 2009 23:00:00 EST.
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Ragnarok Online : Patch Notes for Apocrypha 1.5Sep 06, 2009 06:45:00 PM News Item: 11728
Patch notes for Apocrypha 1.5, released 20 August 2009.
Table of Contents
FEATURES
CHANGES
FIXES
POST-PATCH CHANGES
FEATURES
Ships
- Black Ops ships now have a dedicated fuel bay that can be used to store fuel for their covert cynosural generators and jump drives. The bay can only hold ice; if you have fuel in both the fuel bay and the cargo hold it will be consumed from the fuel bay first.
- Carriers, Dreadnoughts, Motherships, Titans, Jump Freighters and the Rorqual now have special fuel bays accessible via the context menu of the ship. The fuel bays accept ice products such as isotopes or strontium. Jumping, or modules which use ice products such as siege modules, can be activated with fuel in this hold. Carriers, dreadnoughts, titans, and motherships class ships base cargo capacity is being lowered because of this change. The affected ships are:
- Motherships: Nyx, Hel, Wyvern, Aeon
- Carriers: Archon, Chimera, Thanatos, Nidhoggur
- Dreadnoughts: Revelation, Phoenix, Moros, Naglfar
- Titans: Leviathan, Erebus, Ragnarok, Avatar
- Capital: Rorqual, Orca
- Black Ops: Redeemer, Widow, Sin, Panther
- Jump Freighters: Ark, Rhea, Anshar, Nomad
- The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.
Rigs
- All rigs and their blueprints now come in three sizes: small, medium and large. There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them. Full facts can be found at My Rifter is equipped with the following rigs…
- Production times for rigs have been increased. Using junk to make state of the art equipment is not easy!
Agents & Missions
- Four new Epic Mission Arcs have been added, one for each of the four main Empire factions. These arcs will be of Level 4 mission difficulty and will be deeply rooted in the lore of New Eden. Here is a list of the agents giving out the first mission of the arcs:
- Caldari: Aursa Kunivuri
- Gallente: Roineron Aviviere
- Amarr: Karde Romu
- Minmatar: Arsten Takalo
- Players will not get a standing hit when they decline more than one Factional Warfare mission within a four hour interval, when they fail an accepted FW mission or when they let an accepted Factional Warfare mission expire.
Factional Warfare
- Killing gamer ships belonging to enemy militia now grants loyalty points for your own Factional Warfare militia. Please note: this only works for killing your militia direct opponent; a pilot in the Federal Defence Union will only receive loyalty points for destroying State Protectorate ships, not 24th Imperial Crusade assets. Please refer to this Dev Blog for more facts.
- In an effort to increase Factional Warfare rewards, all four Militias LP stores now have discounts on navy ship offers while proposing unique faction items to their pilots. Please refer to this Dev Blog for more facts.
CHANGES
Need for Speed
- When multiple gamers attacked another set of gamers in Empire space a notification about the aggression would be sent to everyone in the vicinity for each aggression. This contributed to what has been dubbed ‘Factional Warfare lag’. This has been fixed and should have a significant impact on reducing lag within Factional Warfare fleet fights.
- If ships were concerned in deep collisions, where they intersected each other by a great amount sometimes desync between the worldand client state would effect. This has been reduced significantly. We will continue to work in this area in future patches.
- The efficiency when making any call to the Science & Industry system has been increased substantially, effecting in a much smoother performance and increased performance on the cluster.
- There is now lessstatisticsin the offices and headquarters tabs in stations. Only the logo and the corporation name are displayed. Previously, the logo, corp name, URL, CEO and description were displayed. This has been done primarily for cluster performance reasons.
- The Directional Scanner can now only be activated once every 2 seconds. This has been done due to performance concerns and exploits.
- The market UI has now been streamlined in order to reduce calls to the worldwhen looking up the standard price of an item.
- Several other enhancements have been made to the cluster which will further increase performance.
Tech III
- The drop rate and quantity of the Neurovisual Input Matrix has been increased in Sleeper wrecks.
Scanning & Probes
- Updated probe range sphere graphics using a cleaner, more translucent pattern which remains visible atshortscale. Moved away from green tint to blue.
- Added controlled delays to UI updates when state changes occurred in relation to probe scanning and/or probe control interaction. This allows refresh requests to be grouped, preventing multiple state changes in a very short time span which was spamming the client UI, causing multiple refreshes to graphics and severe performance hits.
- Removed helper axis-aligned grid lines that appeared when grabbing the scanner probe controls. This has notable performance benefits.
- Added thin blue circles that highlight where probe ranges intersect, giving a clear dynamic visual indication of overlap. Intersection lines fade out partially when probes are not moving.
- Added logarithmically-scaled range indicators inside a moving scanner probe control range sphere with a simple axis-aligned crosshair. The range indicators are only visible when grabbing the cube sides of the probe control which are aligned the same way. The range of the rings is always half the last ring starting from the probe range.
- Scanning with multiple probes would give just a single effect dot when all probes got a hit rather than multiple dots. This has been fixed.
- Warpable effects can now be bookmarked from the context menu.
- Warpable effects can now be ignored from the context menu.
Graphics
- New graphics have been added for the capsule, warp tunnel effect, mining and ice mining graphic as well as energy vampire and warp scrambler effects.
Miscellaneous
- The shield and armor hit points for control bunkers in Factional Warfare have been increased by 50%.
FIXES
Ships
- The correct scan resolution will now be displayed on all Black Ops Battleships.
- Ammunition bonuses will now display correctly when ejecting and re-boarding a ship in space. Previously, bonuses would display incorrectly until the turret or missile bays were unladen and reladen. This was a display issue only.
Modules
- The Civilian Damage Control module will now correctly display a 30% resistance to thermal damage on a ship’s hull.
- A bug was introduced in Apocrypha 1.3 where the passive bonus of active hardeners was applied when the module was active. This has been fixed, and the passive bonus will no longer apply when armor or shield hardeners are active.
Tech III
- Malfunctioning Thruster sections will now correctly produce 10 run propulsion subsystem BPC's.
- The spawn container “Broken Sleeper Database” will no longer provide Minmatar Starship Engineering datacores and will now provide the correct propulsion subsystem datacore. No one wanted rusty datacores anyway.
- An issue regarding skill loss when a Tech III ship is destroyed has been fixed.
Rigs
- The description of the Core Defence Capacitor Safeguard II has been fixed and will now correctly state that it affects "... modules which require the Shield Operations skill."
Starbases, Outposts & Stations
- The “Equipment Assembly Array” model will now display correctly when anchored.
Boosters & Implants
- Crash Boosters will now have an effect on all types of missiles, both guided and unguided, effecting in a decreased factor of signature radius for all missile types.
Agents & Missions
- The mission “Royal Jelly” has had the proximity range to the habitation module fixed so that the mission can be finished successfully.
- The objective for the Epic Mission Arc “Data Retrieval” no longer requires you to destroy the Angel Forward Scout. You can simply collect the objective and return to your agent.
- The mission “The Navy Armada” will now display the Spaceshuttle wreck correctly.
- The name of the Level 2 mission “Seek and Destroy” now displays properly
- The Agent dialogue for “Cash Flow for Capsuleers (9 of 10)” has now been corrected and will no longer point out the perpetual motion device or any reference to the Guristas.
- The final mission on the Amarr branch of “Right to Rule” will now have the dungeon area scene spread out to cover multiple systems. This prevents massive lag build up when multiple mission arcs are being done in one scene
- The mission objective for the Epic Missions “Wildfire” and “Intaki Chase” will now appear correctly in the agent conversation and mission facts window.
- The mission objective for “The Voting Trail (3 of 3)” will now show as complete when the Vengeful Officer has been destroyed.
- The mission “Their loss, our profit” will now have cargo containers spawn in the area in which an object was destroyed. Previously, thebootycan would spawn beside the gamer’s ship, causing confusion.
- Mission descriptions for the Epic Mission Arc will now display correctly in the right-hand pane of the mission window as intended.
- A typographical error has been corrected in the mission briefing of “Seek and Destroy.”
Exploration & Deadspace
- The Guristas Troop Revigoration Camp will now display the link to the Guristas information rather than the Gallente Federation.
- All Angel cartel ships have been removed from the exploration site “Regional Blood Raider Data Mining Site.” All NPC's spawned will be Blood Raider vessels only.
- The Exploration site “Serpentis Annex’ now requires a Serpentis Gold Tag to activate the gate to the second stage.
Graphics
- Fixed minor graphic glitches on Level Of Detail of wrecks.
- The Gallente, Amarr and Serpentis control towers have had a graphical makeover and will now display the correct model, shade and textures. In addition, warping in and out to the tower when modules are being anchored will now display the model correctly.
Sound & Audio
- The sound issues experienced when the map was open have now been fixed and no further audio glitches will be heard.
- Sounds from the scanner, docking and in station ambient noise, warping and jumping through stargates have all been fixed and will now be heard correctly.
- F.O.F. Missiles will no longer persist in creating a sound effect when the target has been destroyed or when the missile bay has deactivated. Previously the commenceer was just so happy to be firing that it would keep making noise until there was a session change.
User Interface
- Sorting items in the hangar will now display items of the same type (i.e. containers) correctly. Previously, the display would change order after sorting by name, then sorting by type, and sorting by name again.
Localized Clients
- A grammatical error has been corrected in the Science & Industry window for “Accept Quote” in the Russian client.
- The descriptions of the Snake, Crystal and Slave implant sets have been corrected in the Russian client.
- A grammatical error has been corrected in the market buy window in the Russian client.
- The market quickbar will now display all tabs correctly in the Russian client
- The assets list window has now been translated correctly in the Russian client.
- Multiple skill group names have been translated correctly in the Russian client.
- Several ship attribute have been translated correctly in the Russian client. The changes include “Drone Capacity,” “Capacitor,” “Max targeting Range” and “Warp Speed.”
- The skill queue option “Train after current queue” has been translated correctly in the German client.
Miscellaneous
- Player transfers to the Jovian system RU-97T will no longer cause gamers to become stuck. This will be welcome news for pilots participating in Alliance Tournament VII.
- Fixed problems with the Optional Client Update system
POST-PATCH CHANGES
Apocrypha 1.5.0-1 Server side change, released 21 August 2009
- This hotfix today was made torepairthe new Caldari epic arc. The arc was disabled yesterday before we opened and was enabled today. All four arcs are now obtainable.
Apocrypha 1.5.0-2 Server side change, released 24 August 2009
- The Minmatar Epic Arc “Playing All Their Cards” has been fixed. Players will now be able to complete the mission and accept the reward without worrying about how much space is obtainable in their cargo hold.
Apocrypha 1.5.0-3 Server side change, released 25 August 2009
- Killmails are now correctly generated when all participants are Factional Warfare members.
- The base NPC sell price of the large rig blueprints was increased to be consistent with theshortand medium rig blueprint prices
- The Medium Energy Burst Aerator I Blueprint is now correctly sold by different Amarr Science corps.
- Theshortand medium EW Drone range augmentor rigs were released accidentally. These have been removed and any rig or blueprint of this type was converted to a drone control range augmentor rig variant.
Comments
Ragnarok Online : Note on Cargo Hold Changes in Apocrypha 1.5Aug 19, 2009 06:00:00 PM News Item: 11713
We wanted to call attention to some extensive changes to the amounts that cargo holds will be able to hold on certain ships. Please be advised that if, after Apocrypha 1.5 is deployed, your ship's cargo hold is too full, you will be stuck in space.
Carriers, dreadnoughts, titans, and Motherships class ships base cargo capacity are affected by this change. The affected ships are:
- Motherships: Nyx, Hel, Wyvern, Aeon
- Carriers: Archon, Chimera, Thanatos, Nidhoggur
- Dreadnoughts: Revelation, Phoenix, Moros, Naglfar
- Titans: Leviathan, Erebus, Ragnarok, Avatar
- Black Ops: Redeemer, Widow, Sin, Panther
- Jump Freighters: Ark, Rhea, Anshar, Nomad
Apocrypha 1.5 has a long list of changes and additions. Be sure to review them prior to deployment on Thursday, August 20, 2009. You may discuss the upcoming patch in this thread. Comments
Ragnarok Online : Vote for the ENnie Awards!Jul 31, 2009 08:26:00 AM News Item: 11483
White Wolf has been nominated for a number of ENnie Awards this year and voting is open until this Saturday, August 1, 2009. Game companies from around the world send in their products, and a panel of judges chooses their top few in each category. But, after the nominations are determined, the general public casts the deciding votes. You can be part of the process by going to this URL: http://www.ennie-awards.com/voting/ballot.asp Our Nominees are in the following Categories: *Cover Art - Scion: Ragnarok *Best Writing - Hunter Horror Recognition Guide *Best Rules - Hunter: The Vigil *Best Adventure - The Rose Bride's Plight *Best Monster/Adversary - Night Horrors: Grim Fears *Best Supplement - Hunter: The Vigil & Scion: Ragnarok *Best Aid or Accessory - Hunter Horror Recognition Guide *Best Regalia - Art of Exalted & Hunter: Deadly Prey *Best Electronic Book - Collection of Horrors: Razor Kids *Best Free Product - Hunter: The Vigil Quickstart *Product of the Year - Hunter: The Vigil & Scion Ragnarok While we would love your support and hope you would vote for us, the important thing is to vote! Please pass the word on to your friends and give them the URL as well. Comments
Ragnarok Online : Aurora Blade Accused of PlagarismDec 02, 2008 02:26:57 PM News Item: 6856
Free to play game Aurora Blade has been accused of copying artwork and systems from other games, specifically Ragnarok Online. The discrepancy was noticed when Ragnarok gamers decided to look into Aurora Blade.
IGG, the publishers of Aurora Blade have responded that they only host the game, and that they are not responsible for it's substence.
Many forum members have posted threads regarding similarity betwen Aurora Blade, and other third party games
Note:
We would like to clarifythat SkyUnion(IGG) is not responsible for the developing of the game, that is any character, artwork and graphic is developed by another company and this game is HOSTED by IGG.
Any thread or post containing information about other games that including screenshots, game info or any other information will be deleted, as its against the forum rules.We will also take actions against members that will repeat breaking the forum rules.Therefore we have to ban members according to the severity.This may head to a permanent ban from the forum.
Please take note of the warning!
Does that sound defensive to you?
For more information, please visit Kotaku.read more Comments
Ragnarok Online : MMORPGGology: Mobile MMORPGGsJun 30, 2008 05:00:00 PM News Item: 4541
Filed under: World of Warcraft, EVE Online, MapleStory, Game mechanics, Ragnarok Online, belief, Second Life, Free-to-play, MMORPGGology, Mobile
Several weeks ago at Apple's Worldwide Developers Conference (WWDC) Steve Jobs announced the 3G iPhone. The pronouncement wasn't much of a shock to industry experts since other cell phones have been using 3G networks for several years. In order to remain competitive, it was only natural for Apple to hop on the 3G bandwagon.
What was, perhaps, more unexpected was the consumer friendly price point of $199.00. Of course there are a few not-so-hidden cautions concerned with that sweet price point. First you have to qualify for the subsidized price, then there's the mandatory two year contract with AT&T and an increase in the price of the iPhone'sstatisticsplan. Regardless, what it means to gamers is a budding mobile gaming platform. The iPhone now has its own software developer's kit (SDK), 3G network capabilities, and is priced to sell. Increased accessibility, higherstatisticstransfer speeds, and the ability for creators to conjure up new applications can only mean good things for the future of mobile MMORPGGs - especially on the iPhone.
Of course, maybe the future of mobile MMORPGGs seems so bright because its current state is so dim. As someone who has never even attempted to play an MMORPGG on a mobile device, I'm curious as to what exactly is out there and if anything isworthy ofmy time. If you're curious too, join me for some more info on mobile MMORPGGs after the break. I'll discuss the current state and limitations of the platform, some existing offerings, and take a look at what the future might hold.Continue reading MMORPGGology: Mobile MMORPGGs Comments
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