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Myth War Online : The Anvil of Crom: The winter of our dissubstence

Dec 11, 2011 12:00:00 PM     News Item: 17527

Filed under: Fantasy, Age of Conan, MMORPG industry, Patches, belief, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
Well, winter isn't just coming, folks -- it's here. And it's not one of those balmy south Florida winters when the temperature rarely drops below 50 degrees. No, this is a blustering Cimmerian winter, complete with hard freezes, winds of change, and dare I say a little Hoth-like chill in the air.

Age of Conan's 3.1 patch rolled out to the live worlds a few days ago, and along with all the Dreamworld tweaks, it also brought a decent helping of bugs and general dissubstence. Join me after the cut for a deeper look.

Continue reading The Anvil of Crom: The winter of our dissubstence

The Anvil of Crom: The winter of our dissubstence Sun, 11 Dec 2011 12:00:00 EST.

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Myth War Online : Ankama needs YOU!Ankama needs YOU!

Dec 05, 2011 07:18:24 PM     News Item: 17933

Do you have a passionate love of video games? Do you have experience in community management or French/English translation? Do you want to be part of an exciting and revolutionary industry that's growing every day? Send us your application for Wakfu English CCM or English Translator!

 

English-Speaking Community Manager WANTED!


Position: WAKFU MMORPGRPG English Community Manager
Location: Roubaix, France
Scope: Online Community / Gaming – WAKFU www.wakfu.com/en/mmorpg


Mission and Primary Duties:

Ankama Games is looking for mature, responsible and passionate citizens who are excited about video games, communities and social media to join our International Marketing team in the role of Wakfu English Community Manager. You will be interacting with English-speaking gamers from around the world as they discover an exciting new MMORPGRPG, and you will help Ankama build a strong, vibrant community of gamers around a game that encourages gamer control. You will be responsible for substence creation, managing the relationships with fans, proactively identifying issues or areas in need of attention within the community.


Your main tasks will be:

· Brainstorming, creating, and executing community strategies for a beta-stage MMORPGRPG
· Facilitating communication between Ankama and the gamer base, interacting and reporting on gamer feedback
· Managing and recruiting teams of volunteers to moderate in game and on the official forums
· Organizing events in game and on the website, forums, or social media outlets
· Working with different teams throughout the organization, development, testing, web, and others to aid in the development of the brand as a whole
· Creating and managing substence for the community site and other social media outlets in order to engage, educate, and excite gamers
· Identifying and supporting key users requests and community needs, converting users into evangelists
· Assisting with growing all key community metrics and overall site engagement in requested territories


Job Requirements:

· Fluency in English is required (native speakers preferred)
· Excellent presentation skills, both verbal and written
· Prior experience working in a community management environment
· Knowledge of and on-going interest in social media trends, methods of communication and evangelizing
· Dynamic personality, good teamwork and interpersonal skills

Pluses:

· Fluency or a good level of French
· Detailed knowledge of WAKFU and other Ankama products
· Some experience in different types of media construction (audio, video, graphic, html)

 

French -> English Translator Needed!

Your Role: English Translator
Activities: Various Translation tasks
Location: Roubaix, France

Your Mission
You will be responsible for French to English translations of the text in our games, products, websites, and promotional materials.

Job Requirements:

  • You speak perfect English (mandatory)
  • You have a background from higher education in translation and/or experience in the field of translation, you know how to use translation tools
  • You're rigorous, autonomous and enjoy working in teams
  • You know how to use the Office suite and have some knowledge of HTML
  • Knowledge of video games in general and Ankama's games in specific is required.
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Myth War Online : Age of Conandeveloperupdate talks House of Crom, upcoming substence patches

Nov 30, 2011 02:30:00 PM     News Item: 17526

Filed under: Fantasy, Age of Conan, Game mechanics, MMORPG industry, Patches, News items, Free-to-play, Dungeons

Age of Conan - Turanian coast
Craig Morrison has posted his latest monthly Age of Conandeveloperupdate. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception.

The lengthy read lays out current and future AoC updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the enormous House of Crom dungeon instances.

Head to the official AoC website for a look into Morrison's Hyborian crystal ball.

Age of Conandeveloperupdate talks House of Crom, upcoming substence patches Wed, 30 Nov 2011 14:30:00 EST.

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Myth War Online : Funcom releases Age of Conan 3.1 update, Dreamworld tweaks

Nov 29, 2011 04:00:00 PM     News Item: 17525

Filed under: Fantasy, Age of Conan, Bugs, Game mechanics, MMORPG industry, Patches, News items, Free-to-play

Age of Conan - Night on the Turan coast
In case you missed it (and we did, since it was 3:00 a.m. and we do occasionally sleep), Funcom posted the latest Age of Conan patch notes on the boards earlier today.

Yep, the 3.1 update is here, and while the bulk of the new code is devoted to Dreamworld engine tweaks, there are also quite a few class-related changes to peruse. Players have also been reporting different issues due to running custom user interfaces, and different fixes and workarounds have also begun showing up in the official 3.1 feedback thread. As always, more info is obtainable at the official AoC website.

Funcom releases Age of Conan 3.1 update, Dreamworld tweaks Tue, 29 Nov 2011 16:00:00 EST.

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Myth War Online : Age of Conandeveloperupdate outlines a year'sworthy ofof substence

Sep 30, 2011 11:00:00 AM     News Item: 17512

Filed under: Fantasy, Age of Conan, Classes, Game mechanics, MMORPG industry, News items, Free-to-play, Dev Diaries, Dungeons, Crafting

Age of Conan - model art
Age of Conan's latest monthly development update is hot off the presses, and it's kind of a doozy. Funcom game director Craig "Silirrion" Morrison takes the gloves off and lists five major updates coming to AoC over the next year -- and he also offers a few disallegeers in terms of schedule changes and dates. As far as substence goes, fans can look forward to new Turan boss encounters, the House of Crom dungeon, tier four raids, and a major Dreamworld/quality-of-life update prior to the end of the year.

Moving into 2012, Age of Conan will be adding a new multi-feat specification system (apparently the feature was a landslide winner in the recent summer survey). The devs will also be giving Priest archetypes some "care and attention" as well as implementing the single-worldtech that will allow for cross-worldminigames and "all manner of cool things." There will also be new variants on The Breach, The Forgotten City, and Dead Man's Hand dungeons, all balanced for high-level characters.

Finally, the second quarter of 2012 is the tentative commence date for AoC's latest adventure pack as well as the tradeskill revamp. There's more too, so head to the official website to check it out.

Age of Conandeveloperupdate outlines a year'sworthy ofof substence Fri, 30 Sep 2011 11:00:00 EST.

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Myth War Online : City of Heroes goes Victorian with new Steampunk Pack

May 18, 2011 03:00:00 PM     News Item: 17313

Filed under: Super-hero, Trailers, Video, City of Heroes, City of Villains, News items

Ladies and gentlemen, may I kindly have your attention? If you've an interest in goggles and steamworks, a penchant for brass bits and clockwork automatons, and a flair for all things Victoriana, then City of Heroes is the place for you. Come the first of June, Paragon Studios will be offering gamers a riveting new booster pack full to the brim with extraordinary steampunk goodness.

Steam-powered jetpacks, Victorian duelling pistols, and even a magnificent mechanical pair of wings are all included in the Steampunk Pack, which will sell for $9.99 in the City of Heroes store. So gentlemen, wax your moustaches and strap up your boots while the ladies don their finest pneumatic parasols and waltz on past the cut for the official Steampunk Pack trailer.

Continue reading City of Heroes goes Victorian with new Steampunk Pack

City of Heroes goes Victorian with new Steampunk Pack Wed, 18 May 2011 15:00:00 EST.

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Myth War Online : The Daily Grind: Are graphical upgrades a waste ofdeveloperresources?

Apr 08, 2011 08:00:00 AM     News Item: 17014

Filed under: Fantasy, Age of Conan, Aion, Game mechanics, MMORPG industry, belief, The Daily Grind

You all know the adage, so say it with me: gameplay > graphics. While most of us appreciate pretty pixels, high resolutions, and slickly mo-capped animations, many of us would also point out that these bells and whistles pale in comparison to fun game mechanics and the staying power of a well-designed MMORPGRPG.

Recently, both Aion and Age of Conan decided to tweak their visual engines, despite the fact that both games are less than three years out of the gate and easily the cream of the current MMORPG graphical crop. Funcom's proprietary Dreamworld platform already provided realistic toonrenders and animations (and AoC's terrain graphics are no slouch, either), while Aion's ethereal aesthetic was augmented by a peerless tooncreation system that allows gamers to create life-like approximations of actual citizens in exacting detail.

While we'll stop short of complaining about progress, we do have tospeculatewhydevelopertime and resources were diverted from substence construction (or drudgereduction) and devoted to overhauling what were already some of the best-looking MMORPGs on the market. For today's Daily Grind, we'd like to get your take on the upgrades -- are they welcome, or do you feel thatdeveloperresources could've been better spent elsewhere?

Every morning, the bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Are graphical upgrades a waste ofdeveloperresources? Fri, 08 Apr 2011 08:00:00 EST.

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Myth War Online : Funcom shows off new Age of Conan Dreamworld video

Mar 22, 2011 01:00:00 PM     News Item: 17009

Filed under: Fantasy, Trailers, Video, Age of Conan, MMORPG industry, News items

If you're curious about the current MMORPGRPG standard for graphics but aren't currently subbed to Age of Conan, you'll want to look into the new Dreamworld Technology: Powering AoC video that Funcom is showing off on its YouTube portal.

The clip features voiceover narration by game director Craig "Silirrion" Morrison and offers viewers a three-minute romp through Tortage, Khemi, Conarch, and Khitai, all rendered in the extreme detail made potentialby the 2.1.5 Dreamworld update.

In technical terms, Funcom has moved from a forward-rendering approach to a light pre-pass approach. If you're averse to geek-speak, know that this basically allows designers to use many more lightcauses with minimal performance costs. Dreamworld also makes use of a technique called adaptive shadow mapping, which effects in higher quality shadows and higher frame rates. Check out all the facts after the cut.

Continue reading Funcom shows off new Age of Conan Dreamworld video

Funcom shows off new Age of Conan Dreamworld video Tue, 22 Mar 2011 13:00:00 EST.

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Myth War Online : The Anvil of Crom: Is it just a dream (world)?

Mar 13, 2011 12:00:00 PM     News Item: 16899

Filed under: Fantasy, Age of Conan, Classes, belief, The Anvil of Crom

So the Dreamworld update is finally here, and Funcom has either made a mess of things or kicked a lot of graphical butt, depending on your perspective (as well as how your computer decided to handle the new engine rollout). Yes 2.1.3 went live last week, and it's got the Age of Conan community talking.

Rangers and the newbs citizens who play them also have the AoC community chattering away, but actually, when is that ever not the case? In this week's Anvil of Crom, I'll add my two cents to both discussions, and I'll also bribe, cajole, extort, and yes, coerce readers into voting in the latest poll to determine the grisly fate of my upcoming community-driven avatar.

Continue reading The Anvil of Crom: Is it just a dream (world)?

The Anvil of Crom: Is it just a dream (world)? Sun, 13 Mar 2011 12:00:00 EST.

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