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Latest Fly For Fun News Updates and Reviews Updated daily
Fly For Fun : Free for All: Thirteen spooky free-to-play Halloween eventsOct 27, 2010 07:00:00 PM News Item: 15915
Filed under: Fantasy, Horror, Flyff, MapleStory, Contests, Culture, Events, in-game, Free-to-play, Casual, Global Agenda, Humor, Free Realms, Mabinogi, Kids, Alganon, Allods Online, Free for All, Vindictus, Family
Ah, Halloween. The dark Xmas. Around our house, Halloween is king. Despite the fact that we have no kids to dress up and parade around the neighborhood, we will still hand out tons of candy to all the trick-or-treaters. Until that spooky night, however, we love to spend the time exploring different Halloween events in our favorite MMORPGRPGs.
MMORPGs are perfect for such events -- they have the gamers to fill them out, the ability to host whatever kind of event they want, and a lot of optional blood and gore. Some of the events fit absolutely in their game-world, and some stick out like a stock broker on D&D night. Either way, there is always a lot of fun to be had, and sometimes very coolbootyto snag! (Like that sweet ride pictured above -- got it on my first try.)
Read on for some of my favorite events -- none of them costing a dime.Continue reading Free for All: Thirteen spooky free-to-play Halloween events Free for All: Thirteen spooky free-to-play Halloween events Wed, 27 Oct 2010 19:00:00 EST.
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Fly For Fun : Free for All: Remembering my first F2P experiencesJul 14, 2010 04:00:00 PM News Item: 14728
Filed under: World of Warcraft, Fantasy, Sci-fi, Anarchy Online, Flyff, Business models, belief, Free-to-play, Casual, Free for All
I sit here, racking my brain, trying to think of the very first free-to-play game that I experienced. It's been quite a long time, at least seven years. As a quick history, I started in MMORPGRPGs in '99, by bringing home a box of Ultima Online for my wife to look at. She laughed at me at first, but soon I would return home from work to find her in the middle of a marathon gaming session. We then switched to EverQuest and then to City of Heroes. In between those major choices, I spent a lot of time exploring the internet for new games.
I want to say that one of the first free-to-play games I found was FLYFF, or potentialy ROSE Online. It's hard to remember exactly. I searched old emails and found a few references to some games, but I can only verify start dates like February of 2004 for games like There or Second Life. On a side-note, my EVE account started on July 30th, 2004. Regardless, I can remember my first experiences with free-to-play games. I recall the grindy-yet-beautiful worlds I visited, marveling at high-level gamers who must have played for six months solidly in order to achieve their greatness.Continue reading Free for All: Remembering my first F2P experiences Free for All: Remembering my first F2P experiences Wed, 14 Jul 2010 16:00:00 EST.
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Fly For Fun : GDC China 09: Netease speaks on combating bottersOct 12, 2009 06:00:00 PM News Item: 12552
Filed under: World of Warcraft, Fantasy, Culture, MMORPG industry, News items, Free-to-play
GDC China 2009 is currently in high gear until tomorrow, but that doesn't mean we can't talk about some of the panels today! One of the highlights for the MMORPG industry was certainly the talk given by Yunfeng Lin, the design director at NetEase, on keeping up with botters and bot agendas.
NetEase, the operator of the three Westward Journey games, Flyff (and here's the American version of Flyff), and the 100 pound gorilla that is World of Warcraft, is in a very unique position to speak on the troubles botters present to online communities. Westward Journey and World of Warcraft both draw enormous numbers of citizens in China, but that also means they draw a enormous number of botters.
Continue reading GDC China 09: Netease speaks on combating botters GDC China 09: Netease speaks on combating botters Mon, 12 Oct 2009 18:00:00 EST.
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Fly For Fun : News from the Wider MMORPG World: September 2, 2008Sep 02, 2008 11:00:00 AM News Item: 4844
Filed under: At a glance, Betas, Fantasy, Sci-fi, Dark Age of Camelot, Dreamlords, Fallen Earth, Flyff, Events, in-game, Expansions, Forums, Game mechanics, Lore, MMORPG industry, New titles, News items, Free-to-play, meta, Saga, Grand Chase
The MMORPG genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.
Dreamlords the Reawakening makes deal to move to Russia Lockpick Entertainment has signed an agreement with Akella Games, Russian distributors of Planetside, Everquest 2, and Pirates of the Burning Sea, to localize and distribute Dreamlords the Reawakening. "Our goal is to reach out to new audiences and the Russian market is fast growing and with Akella's expertise we're able to do just that," said David Rosén, CEO of Lockpick Entertainment. "We hope that collaboration between our two companies will benefit both parties and that such an fascinating genre will draw gamer's attention" said Alexander Trifonov, Managing Director of Akella Online. Closed beta testing is expected to begin in early September.
Pet Evolution Manuals debut on Grand Chase Three different Pet Evolution Manuals are obtainable at the shop in Grand Chase, allowing knights to evolve their pets at levels 0, 20, and 40. There will also be prizes for each knight that evolves and raises their pet to level 10. Prizes for winning pets include nutrient shots, pet food, gacha coins, and pet skills. Additionally, gamers who log on between the hours of 4 and 8 PM every day will receive double xp and double gp, in the Afterschool Adventure Hour.Continue reading News from the Wider MMORPG World: September 2, 2008 Comments
Fly For Fun : O Death, where is thy sting?Dec 05, 2007 09:30:00 AM News Item: 4155
Filed under: World of Warcraft, Real life, Anarchy Online, City of Heroes, Flyff, Guild Wars, Lord of the Rings Online, Game mechanics, Lore, MMORPG industry, belief, Second Life, meta, Roleplaying What does your choice of playing a warrior say about you as a person? Probably not a lot, considering that you're likely to try many different classes during the course of your stay in any given MMORPG. Or, to turn it around: what can you tell about the individualdriving that warrior you just saw run by? Taken like that, the intent behind this question becomes more obvious. We've gotten the 'roleplaying' part down solid. You choose to play a meticulous role -- which in this case we might re-term 'function' -- and that gets some emotional response. We drive our avatars around with varying degrees of personal investiture in them, but sometimes it feels to me as though we're merely cogs in a great machine, bent toward the purpose of simply furthering gameplay, rather than participating in a greater story with far-reaching consequences. And if it isn't Guild Wars, it's Flyff. If it isn't City of Heroes, it's Anarchy Online. The mechanisms are the same, the quests are similar. Visuals aside, where is the uniqueness? What's the point? Where is the purpose?
What is it that makes watching a good movie so engaging, and why is that not inherent in MMORPG gameplay? Why is there so much more of an emotional investment in a good book than in your game of choice? No matter how much you may enjoy playing your character, there is an inherent element that's lacking. Is it the uniqueness of personality?Continue reading O Death, where is thy sting? Comments
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